Forum Replies Created

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  • Mike Sevigny

    August 2, 2016 at 10:17 pm in reply to: the best video format to export from ae in windows

    Walter’s got some great solutions there.

    Here’s another: to encode Prores4444 on Windows.
    https://www.cinemartin.com/cinec/
    It’s pricey but your clients on OSX will never know the difference.
    It also encodes to other rare formats.

    Mike

  • Mike Sevigny

    July 30, 2016 at 12:34 pm in reply to: Show two videos simultaneously

    If you have the layers placed in the timeline on top of each other, you can add this expression to the Opacity of the top layer:
    currTime = Math.round(time/thisComp.frameDuration);
    if (currTime%2 != 0) {value=0}else{value=100}

    Mike Sevigny

  • Mike Sevigny

    July 16, 2016 at 4:09 pm in reply to: Recovering reflections from screen replacements

    Hey Justin. The situation you find yourself in is not uncommon. Ideally the screens would have been turned off and you could blend the original reflections back on top of your comps. However, if you’re creating them yourself it can get very tricky very quickly.

    Your case is particularly tricky because the viewer can compare the true reflections to your fake ones as the device/camera moves. The plus side is that you have a great reference as to how they should look. Depending on how sharp and close up those true reflections are will make all the difference.

    What I do to recreate botched reflections is to simply use feathered white solids.
    1) Duplicate your preComp (the screen) in your project panel and in your composition, then drag/replace the duplicate layer with the duplicate in the project panel. Now you have two unique copies of your screen in the composition on top of each other.
    2) Inside the duplicated preComp (topmost), delete all the layers and create a white solid (as reflections are typically white/lights). Now add a very feathered mask to it (you will customize this later).
    3) Back in your main comp, lock the viewer by clicking ‘toggle viewer lock’ at the top left of your composition viewer window.
    4) Here’s where things can get tricky.. You’ll have to animate & tweak your white solid to move and look as close as possible like your true reflections. Of course you can use any type of layer you want for this but in the end it’ll likely only look better, not perfect.

    I’d love to hear other user’s tricks on this one.

    Mike

  • Mike Sevigny

    July 4, 2016 at 6:17 pm in reply to: Add keyframe on current Time

    You need to identify where the timeline indicator is currently positioned in time
    activeComp = app.project.activeItem; // Collect the active composition
    keyTime = activeComp.time; // Identify the current position of the timeline indicator

    opaCity = shapeLayer.property("Transform").property("Opacity"); // Identify your opacity parameter
    opaCity.addKey(keyTime); // Add keyframe
    opaCity.setValueAtTime(keyTime, 50); // Set the keyframe's value to 50

    Mike Sevigny

  • Mike Sevigny

    July 4, 2016 at 3:58 pm in reply to: Remove all keyframes by script

    This is one of the first things to come up for removing keyframes so I thought I would share a few methods

    First identify the parameter with the keyframes:
    targetComp = app.project.activeItem; // Collect the active composition
    selectedLayer = targetComp.selectedLayers; // Collect the selected layers
    targetParam = selectedLayer[0].transform.position; // Target the Position parameter of the first selected layer

    Then you can cycle forward through the keyframes and delete them:
    while (targetParam.numKeys != 0) { // While there are still Keyframes, cycle through them
    targetParam.removeKey(1); // Delete the first Keyframe
    }

    or cycle backward and delete them:
    for (i = targetParam.numKeys; i != 0; i--) { // Cycle through the Keyframes
    targetParam.removeKey(i); // Remove the current Keyframe
    }

    Mike Sevigny
    https://www.torusfx.com

  • Mike Sevigny

    May 12, 2016 at 11:41 pm in reply to: ExtendScript: Test if plugin exists

    That works beautifully..
    Thank you as usual Walter, you’re a machine.

    Mike Sevigny

  • Mike Sevigny

    May 12, 2016 at 2:12 pm in reply to: After Effects Scripting: Action on Tab Change

    Solved.
    The following works:
    // Create the tabbed panel & 3 Tabs
    var scriptWindow = new Window("palette", "SCRIPT_NAME"); {
    var tabPanel = scriptWindow.add("tabbedpanel", undefined, "")
    var Tab1 = tabPanel.add("tab", undefined, "TAB_1")
    var Tab2 = tabPanel.add("tab", undefined, "TAB_2")
    var Tab3 = tabPanel.add("tab", undefined, "TAB_3")
    }
    scriptWindow.show();

    // Do something when the Tab is changed to 'Tab1'
    tabPanel.onChange = function() {
    if (String(tabPanel.selection) == "Tab1") { // If 'Tab1' is selected
    // do something
    }
    }

    Cheers,
    Mike Sevigny

  • Mike Sevigny

    March 16, 2016 at 3:46 pm in reply to: Animating Text Like a Chat Log

    A chat log can look like anything. Are you talking about a facebook conversation?
    https://fakeconvos.com/
    or iPhone?
    https://www.iphonetextgenerator.com/

    If you’re creating a unique interface than you’ll have to design your chatlog but if the project doesn’t require rights (from apple, etc) then you can generate one. Just google ‘chatlog generator’

    Mike Sevigny
    https://www.torusfx.com

  • Yeah, particular is no PFlow.

    There is no velocity or turbulence over time but you can use tricks to achieve this. Under Physics > Air > Spherical Field you can add a spherical force from any 3D point. I suspect that they used this in the example above given how the particles are changing direction at that exact point.

    Hopefully we’ll get the proper features to customize these settings in future versions but for now we can use spherical fields to simulate certain physics like the example above. Like I said, it’s no PFlow.

    Mike Sevigny
    https://www.torusfx.com

  • Mike Sevigny

    March 14, 2016 at 3:56 pm in reply to: shape lightness from background

    I’m having a hard time understanding what you’re trying to do but I’ll take a stab at it. It sounds like you can use a Track Matte (luma matte) to get the effect you’re after. So you’ll want to do the following:

    1: place your fractal noise layer above the triangles (or other pattern)
    2: set the triangle layer to ‘Luma Matte’ under ‘TrkMat’ in the timeline.

    If you can’t see that option in your timeline, try pressing ‘Toggle Switches / Modes’ at the bottom of the timeline and it should reveal that property.

    Hope that helps,
    Mike Sevigny
    https://www.torusfx.com

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