Forum Replies Created

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  • Mike Park

    October 8, 2008 at 9:48 pm in reply to: Morphing an image into text

    Brett,

    You have my permission to use or alter the file anyway you see fit. I am happy to help. My main concern is that you understand what was done and why it worked. Ironically, I ended up using Mark’s suggested method as it actually proved easier and cleaner. It was just a matter of altering the paths of the words to achieve the effect, The onlt trickt part was the B. I had to redraw the letter to get it to deform properly. I am glad it is of use to you and wish you luck on your project. My only request is that you let me see the finished project.

    Mike

  • Mike Park

    October 7, 2008 at 4:33 pm in reply to: Morphing an image into text

    Brett,

    I think I have gone above and beyond the call of duty on this one. (Actually, I just got carried away) If you have any questions, just post. The text and symbols are masks, with the B set with a few additional keyframes to make the transition smoother. The intermediate keyframes of the B are set to rove across time, so if you need to adjust the speed of the transition, simply select all of the end keyframes of all the masks at 7 seconds and move them closer or farther from the initial keyframes at 3 seconds. Also, note that the masks have a slight feather of 2 pix and have a slight glow applied to them. Please let me know what you think and how things turn out.

    Best of luck,

    Mike

    Link to file: https://www.mediafire.com/?1mxek2timyz

  • Mike Park

    October 6, 2008 at 8:00 pm in reply to: Morphing an image into text

    you can upload them to mediafire.com and post the link

  • Mike Park

    October 6, 2008 at 7:04 pm in reply to: Morphing an image into text

    Just out of pure curiosity, could you post or link the images you are trying to put together. I would love to see what you are trying to do. I may have another suggestion, depending on the images.

  • Mike Park

    October 6, 2008 at 6:24 pm in reply to: Morphing an image into text

    You might also want to try the “liquify” filter under the distort menu. You can key frame the distortions so you can push the characters and text together. I would apply the effect to both images. Set a key frame and move to the middle of the transition. Distort the first image to the halfway look of the shot. Next, set a key frame at the finish of the transition of the second clip. Then move to the middle of the transition and distort it to look like the first. Now, the first image will morph into the second in a more organic way. This will be a lot softer than using and animating masks. should be much quicker as well. Either method will work, just depends on the look you want.

    Hope this helps,

  • Mike Park

    September 4, 2008 at 2:48 pm in reply to: masking an image with a shape layer

    If all you want to do is allow the shape layer to reveal the part of the image it is over, then just place your image layer below your shape layer and change the image layer track matte to alpha of the shape layer. If you want the image to remain in the same place and move with the layer, then pickwip the image layer’s position to the shape’s position.

    Hope this helps

  • Mike Park

    August 29, 2008 at 11:53 am in reply to: heat vision effect (advanced colorama filter?)

    this video looks like it was done using Trapcode’s Form Plugin. For example, you drive particle position off the layer using the lum value of the footage. As for the 3d, it also looks like Form. Form maps a gradient to the particles based on location or time or any number of properties.

    Hope this helps.

    Check out http://www.trapcode.com for Form

  • Mike Park

    August 28, 2008 at 1:10 pm in reply to: Animated Heads up display

    Nolan, that is a pretty broad concept. Are you planning on tracking a target or targets in the HUD or just relaying things like engine status, position, elevation, speed and the like?

  • Mike Park

    August 28, 2008 at 1:06 pm in reply to: Particles Orienting/rotating out

    Brian,

    Sorry to break the news, but as far as I know, Particular always auto orients particles toward the camera. So if you rotate the camera in 3d space, even though the particles occupy true 3d space, they will always face the camera.

  • check out Aharon’s tutorial on creating a jumbotron. he uses the
    shift Channel effect to create the split rgb look. you can use the same to distort your video into seperate color channels and move them independantly and then re combine them using either the add or screen transfer mode.

    Here is the tutorial link:
    https://library.creativecow.net/articles/rabinowitz_aharon/Jumbotron.php

    best of luck,

    Mike

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