Forum Replies Created

  • Mike Nielsen

    August 14, 2013 at 8:06 pm in reply to: BM Pocket Camera vs. standard DSLR’s?

    Rick. Thanks very much for posting that – excellent info and it’ll help me decide what to do.

    I’m very aware of some – but not all – of the shortcomings of the Pocket cam, but for my intended use, it probably won’t cause me a lot of problems. I usually shoot very small clips; 10-20 sec, a minute or two at the most, and spend weeks motion tracking, keying, adding graphics etc. I rarely use audio.

    Point taken on the BMCC-included Resolve software. But I’d rather be able to afford a functioning good-quality 1080p setup (have a couple of stabilizers for small weight cams etc). I should of cause add this: I work professionally in motion graphics,- not shooting video per ce. So we’re talking about a semi-hobbyist budget here. I’m sure the BMCC is a killer camera, but the BMPCC might just ne perfect for me. I’ll try to be patient and see what kind of response emerges in the coming weeks.

    Again: Valuable info, so thanks a lot!

    Best,
    Mike

  • Mike Nielsen

    August 2, 2012 at 8:10 am in reply to: CS6: timewarping a 3D track?

    Yeah, guess I owe an explanation: I’m actually prepping a CS4 file for an agency. They hired me to build a few 3D models and the motion tracking. So; I need to deliver an editable file, that they can play with. I managed to copy the camera-keys to CS4, but I’d rather not leave them without a good quality timewarped footage (as opposed to time remapping in CS4). Hope that makes sense. Quite a unique problem, that I probably won’t see again, haha.

  • Mike Nielsen

    August 1, 2012 at 2:31 pm in reply to: CS6: timewarping a 3D track?

    Thanks, but neither is an option for this project.

  • Mike Nielsen

    January 22, 2012 at 10:21 pm in reply to: PFTrack – 3dsMax – AE workflow

    Excellent, thanks for the info…

    Kind regards,
    Mike

  • Mike Nielsen

    January 22, 2012 at 7:45 pm in reply to: PFTrack – 3dsMax – AE workflow

    Andrew,- thanks a lot for that input – much appreciated. Optics compensation was already in my mind,- the only thing that worries me is whether this “one-parameter” effect can do the job. Time to test! And good idea about the difference mode to check the footage!

    Thanks again,
    Mike:o)

  • Mike Nielsen

    June 27, 2011 at 11:07 am in reply to: Expression works, but “doesn’t”

    Fixed the problem – turns out my math was wrong after all, duh…
    Thanks…

    Mike

  • Mike Nielsen

    June 27, 2011 at 7:49 am in reply to: Expression works, but “doesn’t”

    Updating my question with some specific info:

    Setting keyframes by hand (no code whatsoever) for the camera:
    At frame 001: position: 960, 540, -2618 zoom: 800 pixels
    At frame 100: position: 960, 540, -1800 zoom: 342 pixels

    This produces the desired animation, that I was hoping to control by a slider:

    Slider: clamp(value, min=342, max=800)
    Camera zoom is pick-whipped to the slider…
    Camera Z position code: cameraOption.zoom*1.786-3228.82

    Argg, update: I now see, that I’m getting the right numbers but somehow my math is off!

    Help appreciated, thanks:o)

    Kind regards,
    Mike

  • Mike Nielsen

    June 26, 2011 at 7:09 pm in reply to: Expression works, but “doesn’t”

    Thanks for the reply, Dan – makes sense. I’ll update here as soon as I get to the project tomorrow…

    Kind regards,
    Mike

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