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PFTrack – 3dsMax – AE workflow
Hi Folks
I have a HD shot to track, for adding CG elements. The shot is done with a wide angle lens (Tokina 11-16mm), so to get accurate results with PFTrack I need to remove lens distortion. I’m reasonably confident about the process until I reach AE,- where I’d like to re-introduce the lens distortion (using the original un-distorted footage).
My question is: What’s the best way to add lens distortion to my cg elements? Obviously, I can play around with AE’s distortion tools, but I’m hoping that someone has a better formula, than “hit and miss”Thanks in advance,
Mike