I think I got it. I read up on an old post in your forums that i found on a google search. It involved using the spline wrap. Is there a way to texture each tile on the spline or do I have to make the entire thing editable?
Here are some screenshots of what I have so far. Initially I was going to use the boolean. However the bump in the front of the model eventually had to have no bump at the end of the model So I broke it up in to some pieces where I was going to add a boolean. If you know a way please let me know :0
Thanks for the tip on the bevel tool. I think I can utilize that only if I can get the basic shape first before beveling. I’m making a flashlight and there are sides of it that are flat. Is there another way besides the Boole tool to do this? Here are some pics.
Thanks for your quick response Adam. I wish the bevel took was more than a polygon extraction tool. Unfortunately I don’t want to extrude any parts of my model 🙁 I don’t have much experience with hypernurbs and looked at an old online tutorial on the maxon website (https://www.maxoncomputer.com/tutorial_detail.asp?tutorialID=228) but it doesn’t look like that would help me either. Maybe the next version of C4D will have a polygon line beveling tool? P: Anyway thanks so much and if you could think of anything else please don’t hesitate.
Just to elaborate on what I’m trying to explain, I have this model and I used the Boole to make one part of the object flat. However where the boole had cut, I’d like to make those edges rounded. Is there a way to do this?