Ok after looking at the model again, what’s happening is that the model doesn’t cover up all of the innards. Basically I have a revolver hand gun model and I can see through the crack in the hole where the hammer is. So the model doesn’t go all the way down to cover up that hole further.
I imagine that the Original Post in this thread also had the same issue. The container probably just used a flat plane on each end so it wasn’t really meant to look inside of it in Element unless you reverse the normals in Element.
Why is it that Element can only see one side? Is there any way for element to see both sides of a UV texturemap?