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Rounding Corners
Posted by Mike Moon on December 1, 2008 at 9:25 pmHi all,
I read up on an old thread where someone asked how you can round corners on a cube without using and extrude. Someone had mentioned using hypernurbs however, I don’t need to round every corner on my irregular shape. I just need to soften only certain edges of my model. Is there any way I can do this in C4D? I know on other 3D apps, it was as simple as selecting an isoparm and applying a bevel to that. Thanks!
Mike Moon replied 17 years, 5 months ago 3 Members · 10 Replies -
10 Replies
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Mike Moon
December 1, 2008 at 10:43 pmJust to elaborate on what I’m trying to explain, I have this model and I used the Boole to make one part of the object flat. However where the boole had cut, I’d like to make those edges rounded. Is there a way to do this?
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Adam Trachtenberg
December 1, 2008 at 11:53 pmBevel tool might get you there. 😉
You could also try HN with edge weighting.
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Adam Trachtenberg
December 2, 2008 at 12:02 am[Mike Moon] “Just to elaborate on what I’m trying to explain, I have this model and I used the Boole to make one part of the object flat. However where the boole had cut, I’d like to make those edges rounded. Is there a way to do this?”
You’re probably out of luck if you used a boolean object. It creates some nasty geometry that isn’t conducive to rounding, either with the bevel tool or hyperNURBS.
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Mike Moon
December 2, 2008 at 1:14 amThanks for your quick response Adam. I wish the bevel took was more than a polygon extraction tool. Unfortunately I don’t want to extrude any parts of my model 🙁 I don’t have much experience with hypernurbs and looked at an old online tutorial on the maxon website (https://www.maxoncomputer.com/tutorial_detail.asp?tutorialID=228) but it doesn’t look like that would help me either. Maybe the next version of C4D will have a polygon line beveling tool? P: Anyway thanks so much and if you could think of anything else please don’t hesitate.
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Brian Jones
December 2, 2008 at 1:34 amthe bevel tool works in point and edge modes as well and what you are thinking about is selecting an edge and beveling that. The bevel works by making new edges but that can only go a far as the next edge/point until the results get to something you don’t want in this case. Try it out on a cube select a single edge and bevel that. The problem is Booles make (unless planed out) usually quite complex edges so you can’t usually bevel very far before the result gets undesirable. It can be easier to just build it differently so you don’t need the boole.
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Mike Moon
December 2, 2008 at 5:39 pm -
Mike Moon
December 2, 2008 at 5:49 pm -
Adam Trachtenberg
December 2, 2008 at 10:29 pmIt looks like you could do a lot of that by extruding splines. Even if that doesn’t get you all the way there it would be a good starting point for poly modeling, as long as you keep the spline complexity low.
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