Forum Replies Created

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  • Mike Kujbida

    December 1, 2015 at 7:02 pm in reply to: Fixing corrupt clip metadata? Specifically clip length

    Before you do any editing, try this trick and see if it helps at all.
    The advantage to using this method is that the entire project comes in as one long file and there are no audio gaps like you get if you import multiple VOB files 🙂

    Click File / Open, then navigate to your VIDEO_TS sub directory and enter *.IFO in the File name input field.
    For a regular DVD you will see a VIDEO_TS.IFO, and a VTS_01_0.IFO.
    Select the VTS_01_0.IFO file and click on Open.

    Copy the DVD to a folder on your hard drive first.
    Don’t try this on a DVD disk because Vegas will try to build an .sfk file containing audio peaks in the VIDEO_TS directory and it won;t be able to save it so it could mess things up.

  • Mike Kujbida

    November 19, 2015 at 10:47 pm in reply to: Fade in TEXT and then SCROLL OUT – Sony Vegas

    Glad it worked for you. Happy editing 🙂

  • Mike Kujbida

    November 19, 2015 at 11:25 am in reply to: Fade in TEXT and then SCROLL OUT – Sony Vegas

    Kenny, your English is just fine so don’t worry about it.

    Try the Push Left transition. I think that will do what you want. If it doesn’t, try one of the Slide transitions.

  • Mike Kujbida

    November 18, 2015 at 8:48 pm in reply to: Fade in TEXT and then SCROLL OUT – Sony Vegas

    If I understand you correctly, you fade the sentence in by placing your cursor at the top left of the text event until it changes to a 1/4 circle shape and then drag it to the right as much as desired.
    The readout is usually in frames and, in NTSC world, a sec. = 24 or 30 frames.
    To have it scroll off, repeat the above process but do it to the right edge of the text event and drag it to the left.
    A fade is the default transition so find the scroll effect you want in the Transitions tab (there are several that will do what you want so start playing) and drag and drop it on top of the fade. If you want to try a different one, just drag and drop it over top of what you just did as the new FX will replace the old one.
    Have fun playing 🙂

  • Mike Kujbida

    November 18, 2015 at 8:23 pm in reply to: Need a DJI Phantom 3 Pro 4K RAW clip

    A google search turned up this forum thread where user “mohan” uploaded a 3 minute clip (1.2 GB.) of raw 4k footage.

    Forum:
    https://www.phantompilots.com/threads/hands-on-experience-phantom-3-4k-plus-inside-the-hood-pictures.38694/page-24

    Download link:
    https://www.dropbox.com/s/2fbgm5htuf5pubk/DJI_0102.MOV?dl=0

  • Mike Kujbida

    November 18, 2015 at 6:13 pm in reply to: Channel Blend, Convolution Kernel

    Ellen, I searched the Sony Vegas Pro forum and this was one of the few useful posts I could find. Courtesy of user MarkWWW.

    You can see the kinds of things it can do by just looking at the various presets that are provided – things like blur or sharpen, enhance edges, or create a bumpmap or embossed effect.

    What the Convolution Kernel does is to create an output image by applying arithmetical processes to the values of the pixels in the input image.

    Specifically, the value of each output pixel is calculated by taking the values of the corresponding input pixel, together with the values of the eight input pixels that surround it, and multiplying each of them by a fixed value (these fixed values are the numbers shown in the Convolution Matrix). These 9 multiplied values are then all added together and multiplied by a scaling factor (Scale), normally chosen to bring the result back down to a number close to 1 (to stop the result becomming to dark or light). (This scaling factor will be worked out automatcally for you if you tick the Auto Normalise box.) Then a final adjustment is applied by adding a specific fixed value (the Offset) to the value of the output pixel. (There is one further complication in that the matrix can be rotated with respect to the frame of the picture if required.)

    The result of these arithmetic processes is that each pixel in the output picture is generated from the information in the patch of 9 pixels surrounding its location in the input picture.

    I think the easiest way to start to see what this means and how it works is to look at the Blur preset. Here you can see that the centre pixel is being multiplied by 5, and all its 8 neighbours are being multiplied by 4. Once these values are added together the total is then auto-scaled by a factor of 0.027 (8*4 + 5 = 37 and 0.027 = 1/37) to get the result back into the normal range, and I think it is pretty easy to see that what is going to appear at the output pixel is going to be an average of the values of the pixels in the neighbourhood of the input pixel (with a slight emphasis to the centre pixel). And if you imagine what will happen when you apply this averaging process for every pixel in the output image, it is pretty intuitive to see that the result will be a blurred representation of the original image.

    Probably the next simplest preset to understand is the Emboss preset. Here you can see that we are only looking at the values of the pixels to the top left and bottom right of each pixel – the value of all the other 6 neighbours and even the value of the pixel itself in the input picture are ignored. If you consider what the effect of the multiplication and adding will be you can see that the value of the output pixel will be positive if the pixel to its upper left was brighter than that to its lower right, and negative if the opposite is the case. for all pixels where the upper left and lower right neighbours are of equal brightness, the value will be zero. (Since we need each value to be in the range between zero and one, we need to add an offset of 0.5 to make sure that this is the case.) Now if we consider what will happen when we apply this arithmetic to every pixel in the output image we can see that we will get large areas of roughly unifiorm grey (where there was little or no difference between TL and BR), but some areas of light or dark (where there was a difference between TL and BR, i.e. at edges and other features). That is, we will get an outline view of the edges/features in the original picture, such that the outlines are either light or dark depending on the direction of the light gradient at that point. And to the human eye/brain, this looks like an embossed image – the brighter edges are interpreted as being illuminated and the dark edges as being in shadow, under low angle illumination.

    The Bump preset can be understood as a more extreme version of the Emboss effect, but with the original image imformation added back in – notice that the value for the centre pixel is now 1 rather than the zero in the Emboss preset. And the various Edge effects can be understood by generalising the Emboss effect to the case where we are looking in every direction to find a difference (gradient), not just in the TL-BR direction.

    If you experiment with various values in the matrix, you will be able to create more variants of these kinds of effects. It’s probably a good idea to leave the Auto Normalise box ticked unless you deliberately want to lighten or darken the output.

    If you want your head to explode, here are a few more threads from that forum to browse through 🙂

    Fx Channel Blend: How does it work?

    Channel Blend, what to use it for?

    Practical use for Channel blend Sony Vegas

  • Mike Kujbida

    November 17, 2015 at 9:11 pm in reply to: ToolBar Difficult to see

    If you haven’t already done so, go into Options – Preferences – Display and set both Icon color saturation and Icon color tint to 100%.

  • Mike Kujbida

    November 17, 2015 at 7:37 pm in reply to: Green screen Bug!

    Check to make sure that you didn’t accidentally enable the Split Screen View button. It’s just above the Preview monitor.

  • Mike Kujbida

    November 17, 2015 at 6:06 pm in reply to: Render to High definition File

    Michal, I don’t do Blu-ray so I’ll let others take care of that.
    For an MP4 file, you should take a look at frame serving to Handbrake. I do it all the time and I find it a lot faster than letting Vegas do it.
    Instructions for doing this, a link to the site with all the software needed and an instructional video can be found on the following thread on the Sony Vegas Pro forum.

    From Vegas to HandBrake

  • Mike Kujbida

    November 17, 2015 at 11:57 am in reply to: 4K Footage on Sony Vegas Movie Studio 10

    From a post on the Sony Movie Studio forum:
    4K in Studio 13?

    Movie Studio can work with XAVC video at 3480×2160 at up to 60p.
    Video can also be output as 3840×2160 XAVC at 24p, 25p, 29.97p, 50p and 60p.
    And, yes, you can use XAVC in an HD project and pan and zoom over the video.

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