Mike Clasby
Forum Replies Created
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CC Glass can add a bit of melting bubbly effect.
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Can’t you apply the track to A Null, then parent the object the track was originally applied to, to the Null, then you could adjust the Null with keyframes for the slippage.
You could also do it with expressions and sliders, etc, but more work for the same result.
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Mike Clasby
June 26, 2008 at 12:05 am in reply to: Expressions to apply adjustment over multiple comps?This should work. Link the effects back to an Adjustment layer in a comp named Control, then make a preset so you apply the setup easily to new or existing layers.
Make a comp named Control. Add an Adjustment Layer. Add the Effects you want to control. I used Remove Grain and Color Balance when testing.
Now’s the tedious part. For every parameter you want to control in the other comps, we need to link them back to the Control Comp, but we really only need one since we can make a preset from that, then apply it anywhere we want.
In one of the comps to be controlled, click an effect, say Remove Grain,
then twirl down and Alt_Click the parameter you want to control, I opened Noise Reduction setting to get to- Noise Reduction. Alt_Click the Noise Reduction Stopwatch, then pickwhip (looks like an “@”, middle of three boxes) to the Noise Reduction of that Adjustment Layer in the Control Comp. You’ll probably need to pickwhip to the effects palette or drag the comps apart in the timeline. Anyway you get an expression like this:comp(“Control”).layer(“Adjustment Layer 1”).effect(“Remove Grain”)(“Noise Reduction”)
Do that for all effects you want to link, like for Chroma Suppression:
comp(“Control”).layer(“Adjustment Layer 1”).effect(“Remove Grain”)(“Chroma Suppression”)
I did it for all ten stopwatches in the effect, Color Balance.
When you get one of the layers completely linked back to the controller via expressions, then select the Effects in that layer you want to make a preset of, Remove Grain and Color Balance in the test, then click, Animation>Save Animation Preset… give it a name.
You can now apply that preset to any layer you want to control with the Adjustment layer in the layer named Control, and the effects will be applied, with the expressions to link them up.
Unfortunately, there is one little catch, some effects even though they have stopwatch cannot accept expressions, like Levels and Adjust Hue Saturation, so it’s a no-go for those.
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Would need to see the expression(s) and the objects, methinks.
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You could use the same expression and set the decay to 0 (zero) and it will swing constantly at the same rate. Then set the velocity and amplitude in the expression to get the swing you want.
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F1 brings up AE Help, there should be a Shortcuts topic, or go here:
https://livedocs.adobe.com/en_US/AfterEffects/8.0/help.html
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Here’s the ticket:
Blemish Removal
https://library.creativecow.net/articles/kramer_andrew/blemish_removal.php
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Just curious which preset you’re applying to a floor. I was testing on Text Presets so I don’t quite know what you’re doing, as far as a preset with many keyframes. Just don’t want to give you bad advise based on a simple model that might not apply to your preset.
As far as looping you can can use an expression on time remapping. First you need to precompose the layer (Layer>Precompose, move all attributes), then on the precomp, Layer>Enable TimeRemapping and now you get two remapping keyframes, one at the beginning and one at the end. Go to where you want the layer to start repeating and set a time remapping keyframe (click the little box under the eyeball). Go to the end of the layer and Delete the end keyframe.
Now apply a loop expression to Time Remapping (Copy the expression, Alt_click the Time Remapping Stopwatch, Paste):
loopOut()
The layer should now loop eternally from there, well loop as long as the layer is, so you might have to extend it to the right.
If this doesn’t work, get specific on what you want to loop.