Mike Clasby
Forum Replies Created
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Ge a copy (buy, library) of “The Animator’s Survival Kit” by Richard WIlliams. It has lots of walk cycles broken down into 8’s and 16’s I believe. Using that and Dan Ebberts “Animating a Walk Cycle”,
https://www.creativecow.net/show.php?forumid=2&page=/articles/ebberts_dan/layer_looping/index.html
I was able to make an animation on video (Bigfoot chasing a little kid, eek!).
Lots of cool walk cycles there, sneak cycles, sexy walk cycle, etc.
Thaaaaats All, Folks.
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Select the layer with the mask
“M” reveals the mask.
Select (highlight) the mask (Mask 1, under the layer).
If you don’t highlight the “Mask” when you next try to select an end of the mask you will be
changing the position of the layer, “Ctrl Z” to reverse this if the whole layer moves).Now draw a little marquee around one of the end vertex (nodes) to select it (or click once on it).
Change to the Pen Tool (“G”) and you can add to the mask, and even make it a closed mask.The change back to the Selection Toll hit “V” on the keyboard.
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After you pickwhipped the position to Audiokeyframes you should have an expression like this:
temp = thisComp.layer(“Audio Amplitude”).effect(“Both Channels”)(“Slider”);
[temp, temp]Change the second line:
value + [0,temp]
And the jaw should just drop the value of the audio keyframe.
If that’s too much of a drop, divide the temp by a number, 2 below;
value + [0,temp/2]
or to make it greater, multiply by 2:
value + [0,temp*2]
It works for a little test solid layer, so it should work for your jaw layer.
If the movement is to jittery or eratic you can alway convert to keyframes and put the Smoother on it.
I didn’t figure this out myself, but modified it from a Dan Ebbert’s solution to “one axis only” in 3D dated:
Dan Ebberts
Date: Aug 11, 2004 at 9:07 am -
After you pickwhipped the position to Audiokeyframes you should have an expression like this:
temp = thisComp.layer(“Audio Amplitude”).effect(“Both Channels”)(“Slider”);
[temp, temp]Change the second line:
value + [0,temp]
And the jaw should just drop the value of the audio keyframe.
If that’s too much of a drop, divide the temp by a number, 2 below;
value + [0,temp/2]
or to make it greater, multiply by 2:
value + [0,temp*2]
It works for a little test solid layer, so it should work for your jaw layer.
If the movement is to jittery or eratic you can alway convert to keyframes and put the Smoother on it.
I didn’t figure this out myself, but modified it from a Dan Ebbert’s solution to “one axis only” in 3D dated:
Dan Ebberts
Date: Aug 11, 2004 at 9:07 am -
Zits… wrinkles, this might or might not help.
Zit removal? by leemce on Apr 14, 2005 at 00:03 gmt
https://www.creativecow.net/forum/read_post.php?postid=111341183256774&forumid=2&highlight=zit
and
Tracking that ZIT by leemce on Apr 21, 2005 at 03:40 gmt
https://www.creativecow.net/forum/read_post.php?postid=111402962334571&forumid=2&highlight=zit
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Opps, I was busy tracking this down and didn’t see Dan was on the job.
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Opps, I was busy tracking this down and didn’t see Dan was on the job.
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This might do it for you:
Paul Tuersley
Date: Aug 6, 2004 at 17:28 gmt
Subject: Re: Distributing alot of layers randomly in 3D space. -
This might do it for you:
Paul Tuersley
Date: Aug 6, 2004 at 17:28 gmt
Subject: Re: Distributing alot of layers randomly in 3D space. -
For that flickering projector look, you can use the wiggle expression on the projector Opacity. I used :
wiggle (5,15)