Forum Replies Created

Page 255 of 277
  • Mike Clasby

    July 3, 2005 at 7:05 am in reply to: simple wiggle problem

    I dn’t know why you can’t see your wiggle, did you click outside the area you pasted in the expression, then do a ram preview? It works OK when I do it.

    Here’s 3 seperate expressions for wiggling on only one axis of a 3D layer.

    //x only
    [position.wiggle(10,2)[1], position[0], position[0]]

    //y only
    [position[0], position.wiggle(10,2)[1], position[0]]

    //z only
    [position[0], position[0], position.wiggle(10,2)[1]]

  • Mike Clasby

    July 3, 2005 at 7:05 am in reply to: simple wiggle problem

    I dn’t know why you can’t see your wiggle, did you click outside the area you pasted in the expression, then do a ram preview? It works OK when I do it.

    Here’s 3 seperate expressions for wiggling on only one axis of a 3D layer.

    //x only
    [position.wiggle(10,2)[1], position[0], position[0]]

    //y only
    [position[0], position.wiggle(10,2)[1], position[0]]

    //z only
    [position[0], position[0], position.wiggle(10,2)[1]]

  • Mike Clasby

    July 1, 2005 at 5:01 pm in reply to: 75% 3/4 res view?

    Ah, everthing is possible, if you have the head-tilt right.

    Window>Workspace>Two Comp Views

    gives you two windows. Change one to 50%, leave the other at 100%, tilt you head correctly, defocus = 75% magnification. I love math.

    PS, try the doogies head tilt thing around Americans and Brits (works best on females of the species), they will think it cute. Beware South-east asian beauties, they may konk you on the head, wrap you in banana leaves and throw you on a fire.

  • Mike Clasby

    July 1, 2005 at 4:38 pm in reply to: Jpeg Issues

    Import the psd (native photoshop file)into AE and the transparency will come along. AE likes psd’s. No transparency with jpeg.

  • Mike Clasby

    July 1, 2005 at 4:27 pm in reply to: 75% 3/4 res view?

    After fooling around with the Custom Resolution, you can get 75% resolution, well, sort of, if you’re the “glass is half full” kind of person. You can change either horizontal or vertical to “Render every 2 pixel(s) horizontally (or vertically). Double click the Custom on the Comp Window to get the dialogue box. If you change both from 1 to 2, you get 50% resolution. But if you change either horz or vert (not both) to 2, and leave the other at 1, you get 75% resolution.

    Your choice, horizontal or vertical for 75%. If you find you are cocking you head to one side or the other (you know that cute thing doggies do when concentrating on something new and weird) to compensate for the half vert/horz 75% shift, it’s probably good to have a co-worker (or girlfriend or wife/significant-other/hunny bun) to watch you from across the room to see which is cuter, the
    2 pixel vert head tilt, or the 2 pixel horz head tilt.

    Resolution is relative, Image is everything.

  • Mike Clasby

    July 1, 2005 at 4:47 am in reply to: quiver, shiver

    Dan’s quivering Squish and Squash expression could give you the look you want, don’t know why I didn’t think of it before:

    maxDev = 20; // max deviation in pixels
    spd = 50; //speed of oscillation
    decay = 1.0; //how fast it slows down

    x = scale[0] + maxDev*Math.sin(spd*(time -inPoint))/Math.exp(decay*time);
    y = scale[0]*scale[1]/x;
    [x,y]

    This has different numbers for maxDev and spd from the original page:

    https://www.motionscript.com/expressions-lab-ae65/squash-and-stretch.html

    and is applied to the scale of a layer, just don’t move the anchor point to the bottom (unless you want to) as in the tut, since it’s not reacting to hitting the floor.
    Even if it doesn’t work for you it’s fun to use (at least it was for me).

    Otherwise, Hope you get the liquify you want.

  • Mike Clasby

    July 1, 2005 at 4:47 am in reply to: quiver, shiver

    Dan’s quivering Squish and Squash expression could give you the look you want, don’t know why I didn’t think of it before:

    maxDev = 20; // max deviation in pixels
    spd = 50; //speed of oscillation
    decay = 1.0; //how fast it slows down

    x = scale[0] + maxDev*Math.sin(spd*(time -inPoint))/Math.exp(decay*time);
    y = scale[0]*scale[1]/x;
    [x,y]

    This has different numbers for maxDev and spd from the original page:

    https://www.motionscript.com/expressions-lab-ae65/squash-and-stretch.html

    and is applied to the scale of a layer, just don’t move the anchor point to the bottom (unless you want to) as in the tut, since it’s not reacting to hitting the floor.
    Even if it doesn’t work for you it’s fun to use (at least it was for me).

    Otherwise, Hope you get the liquify you want.

  • Maybe AutoTrace made an open mask, not a closed mask, therefore no inside or outside (to be transparent).

  • Mike Clasby

    July 1, 2005 at 12:26 am in reply to: quiver, shiver

    How about wiggle the layers position and/or scale?

    wiggle(20,10)

    Change numbers to taste.

  • Mike Clasby

    July 1, 2005 at 12:26 am in reply to: quiver, shiver

    How about wiggle the layers position and/or scale?

    wiggle(20,10)

    Change numbers to taste.

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