Mike Clasby
Forum Replies Created
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Mike Clasby
December 26, 2005 at 7:54 am in reply to: motion blur on a expression animation – possible?Yes it does. I too, like thor 64, was having problems getting motion blur (when I answered him earlier) on a pendulum (I used your pendulum setup on your AE Expression Lab Page: https://www.motionscript.com/expressions-lab-ae65/pendulum.html), and now that I go back and Check, my Composition>Composition Settings>Advanced Settings>Shutter Angle was set to a low number. I did have both the Motion Blur switches (layer and comp) on. But CC ForceMotion Blur was giving me more control, my fault, an awkward answer.
Maybe his “pendulum expression (kind of)” movement wasn’t generating enough speed to make the motion blur, or the Motion Blur switches/Sutter Angle wasn’t right.
Moral of the story, both Motion Blur Switches (layer and Comp) On, and crank the Sutter Angle up as needed will give motion blur on keyframes or expression generated movement.
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Mike Clasby
December 26, 2005 at 7:54 am in reply to: motion blur on a expression animation – possible?Yes it does. I too, like thor 64, was having problems getting motion blur (when I answered him earlier) on a pendulum (I used your pendulum setup on your AE Expression Lab Page: https://www.motionscript.com/expressions-lab-ae65/pendulum.html), and now that I go back and Check, my Composition>Composition Settings>Advanced Settings>Shutter Angle was set to a low number. I did have both the Motion Blur switches (layer and comp) on. But CC ForceMotion Blur was giving me more control, my fault, an awkward answer.
Maybe his “pendulum expression (kind of)” movement wasn’t generating enough speed to make the motion blur, or the Motion Blur switches/Sutter Angle wasn’t right.
Moral of the story, both Motion Blur Switches (layer and Comp) On, and crank the Sutter Angle up as needed will give motion blur on keyframes or expression generated movement.
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Mike Clasby
December 26, 2005 at 12:50 am in reply to: motion blur on a expression animation – possible?Time>CC Force Motion Blur seems to work well on pendulums whose motion is taken from expressions.
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Mike Clasby
December 26, 2005 at 12:50 am in reply to: motion blur on a expression animation – possible?Time>CC Force Motion Blur seems to work well on pendulums whose motion is taken from expressions.
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I can’t get to the video, but I think it sounds like CC Glass. You can even load bump maps within the plugin and say a ripply sand layer as the bump map would cause a rippling in the already distorted CC Glass filter.
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Crazy can be good, and Yes you can.
Basically you just make the shape you want with a mask, then load that mask into a grid. Make the grid to fit the Card Dance setup you
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Crazy can be good, and Yes you can.
Basically you just make the shape you want with a mask, then load that mask into a grid. Make the grid to fit the Card Dance setup you
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That’s a clever little expression. I don’t really know how to write expressions, but through trial and error you can change expressions, by multiplying or dividing (or adding to and subtracting from) parts of the expression.
To open the expression, select the layer (camera), and type “ee” quickly. You’ll see the expression appear. Double click it to open it for editing. Now with the cursor you can change things.
[Math.sin(time)*507,120,Math.cos(time)*507]
make the 507’s smaller, and the camera moves closer, larger and its farther away.
Changing the 120,changes the angle the camera sees the audio cube from.
By multiplying (*5) or dividing the time (/5), changes the speed the camera rotates around.
[Math.sin(time*5)*507,120,Math.cos(time*5)*507] speeds it up 5 times.
[Math.sin(time/5)*507,120,Math.cos(time/5)*507] slows it down by a factor of 5.
Change things and see what happens on the screen. “Ctrl Z” to undo any unwanted changes and get back to the original. If you make the expression unusable AE will tell you.
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That’s a clever little expression. I don’t really know how to write expressions, but through trial and error you can change expressions, by multiplying or dividing (or adding to and subtracting from) parts of the expression.
To open the expression, select the layer (camera), and type “ee” quickly. You’ll see the expression appear. Double click it to open it for editing. Now with the cursor you can change things.
[Math.sin(time)*507,120,Math.cos(time)*507]
make the 507’s smaller, and the camera moves closer, larger and its farther away.
Changing the 120,changes the angle the camera sees the audio cube from.
By multiplying (*5) or dividing the time (/5), changes the speed the camera rotates around.
[Math.sin(time*5)*507,120,Math.cos(time*5)*507] speeds it up 5 times.
[Math.sin(time/5)*507,120,Math.cos(time/5)*507] slows it down by a factor of 5.
Change things and see what happens on the screen. “Ctrl Z” to undo any unwanted changes and get back to the original. If you make the expression unusable AE will tell you.
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You might try this for a quick walking fabric daughter.
I opened Dan Ebbert’s “Animating a Walk Cycle”.
Click on Dan’s head at the top, then scroll down.
or
https://www.creativecow.net/show.php?page=/articles/ebberts_dan/layer_looping/index.htmlI opened the “model comp”.
Import your fabrics (best into a new folder). Then drag one of the fabrics down below the layer you want to turn into fabric.
In the “modes column” change the TrkMat to “Alpha Matte “r arm”. You now have a fabric arm, the fabric stays put underneath and we see different parts of the pattern as the arm swings (kinda cool), if you want the fabric to stay frozen to the arm as the am moves simply parent the fabric layer to the “r arm ” layer.Then for the head, drop in a pic or video(with transparency or mask it) of the head above the torso, move the anchor point to the center of the head, and parent it to the torso.
Fini, walking fabric daughter.
This is a profile view, but can be done, face-on or 3/4, but you’ll have to generate you own body parts in Illustrator, or Photoshop. I did that for a Bigfoot character and it’ not bad once you get the hang of it, Dan’s Tutorial shows the way.