Forum Replies Created

Page 23 of 277
  • Mike Clasby

    March 7, 2008 at 4:08 pm in reply to: 3d Book in after effects

    Stuffit expander used to have a freeebie edition that works for all (seems like) compressions on a PC.

  • Mike Clasby

    March 7, 2008 at 7:29 am in reply to: 3d Book in after effects

    Methinks this marvelous oldie but goodie is where you need to start:

    https://www.nyc-visual.com/3D_Book_M.html

    Click the Project link for an aep, create your own pages and you’re on your way. I beleive I remember he even used a little Bezier Warp to out a curl in the pages as they turned.

  • Mike Clasby

    March 6, 2008 at 6:27 am in reply to: CC Sphere offset expression

    I named layer 1 “Master” and Layer 2 “Offset”.

    This expression goes on layer 2’s CC Sphere’s, X Rotation:

    thisComp.layer(“Master”).effect(“CC Sphere”)(“Rotation X”) + 90

    This expression goes on layer 2’s CC Sphere’s, Y Rotation:

    thisComp.layer(“Master”).effect(“CC Sphere”)(“Rotation Y”) + 45

    Basically I just pickwhipped from layer 2’s rotation to layer 1’s, then added the desired offset.

    Is that what you want?

  • Here a freebie beginner course from Andrew:

    https://www.videocopilot.net/basic/ae_introduction.html

    Curt has an eight part tut on a News setup, here:

    https://leaders.creativecow.net/leaders/murphy_kurt/

  • If Andrew has a window, hit it with Shatter. Worth a try. There is a cracked glass/mirror setting in there.

  • Mike Clasby

    February 23, 2008 at 7:33 pm in reply to: Creating a spray can effect

    OK, feel a little foolish, here, after a quick test, that oldie-but goodie, the red-headed step-child of particle generators, Particle Playground, does exactly what you want, just animate Cannon position over time, and then hit it with Scatter.

  • Mike Clasby

    February 23, 2008 at 7:20 pm in reply to: Creating a spray can effect

    I see what you mean.

    I really like Dan Ebbert’s expression driven 3D particle generator, here:

    https://library.creativecow.net/articles/ebberts_dan/particle_gen.php

    It does exactly what you want. In the downloaded aep, go to the comp named “Fountain”. If you move the Null over time with keyframes, the particles stay where they should over their life, like a real spray can.

    You just need to come up with some particles of your own that look like paint spray, something simple, see his “specs” particle, or use a colored solid (Dan uses 128×128 particle) and use CC Ball Action on it, grid 0, then up the Scatter. On top of that you can add Scatter to make the paint particles finer.

    Select one of Dan’s particle and hit “ee” to reveal all expressions. Then you can change the Gravity and Angles from which it emits, velocity etc. I added sliders on the Null to control all of this, then duplicated the particle as many times as I needed, then the whole setup is easily controlled with sliders.

    It is a great particle generator as it is 3D and you can fly through the particle field with a camera for some really cool stuff.

    Good luck.

  • Mike Clasby

    February 19, 2008 at 6:09 pm in reply to: simple loop expression

    If you want your expression to work go back into the 4 second record comp (where the expression is), then hit Ctrl K to bring up the comp settings, and set the comp length to 20 seconds. Now pull out the record layer to the full 20 sec in that comp. It’s now long enough to work in that 20 second comp.

  • Mike Clasby

    February 19, 2008 at 12:03 am in reply to: expression to double scale based on z position

    I think this is what you want but you need to test it on the wheel. It goes on each layer’s scale.

    s = linear(position[2],0,-100,200,100);
    [s,s,s]

  • Mike Clasby

    February 18, 2008 at 10:18 pm in reply to: Masking effects
Page 23 of 277

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy