Mike Clasby
Forum Replies Created
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Stuffit expander used to have a freeebie edition that works for all (seems like) compressions on a PC.
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Methinks this marvelous oldie but goodie is where you need to start:
https://www.nyc-visual.com/3D_Book_M.html
Click the Project link for an aep, create your own pages and you’re on your way. I beleive I remember he even used a little Bezier Warp to out a curl in the pages as they turned.
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I named layer 1 “Master” and Layer 2 “Offset”.
This expression goes on layer 2’s CC Sphere’s, X Rotation:
thisComp.layer(“Master”).effect(“CC Sphere”)(“Rotation X”) + 90
This expression goes on layer 2’s CC Sphere’s, Y Rotation:
thisComp.layer(“Master”).effect(“CC Sphere”)(“Rotation Y”) + 45
Basically I just pickwhipped from layer 2’s rotation to layer 1’s, then added the desired offset.
Is that what you want?
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Mike Clasby
March 2, 2008 at 5:07 am in reply to: Brand spanking new user in need of guidance to get started.Here a freebie beginner course from Andrew:
https://www.videocopilot.net/basic/ae_introduction.html
Curt has an eight part tut on a News setup, here:
https://leaders.creativecow.net/leaders/murphy_kurt/
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Mike Clasby
February 27, 2008 at 6:59 am in reply to: creating a windshield and car windows and for bullet hitsIf Andrew has a window, hit it with Shatter. Worth a try. There is a cracked glass/mirror setting in there.
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OK, feel a little foolish, here, after a quick test, that oldie-but goodie, the red-headed step-child of particle generators, Particle Playground, does exactly what you want, just animate Cannon position over time, and then hit it with Scatter.
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I see what you mean.
I really like Dan Ebbert’s expression driven 3D particle generator, here:
https://library.creativecow.net/articles/ebberts_dan/particle_gen.php
It does exactly what you want. In the downloaded aep, go to the comp named “Fountain”. If you move the Null over time with keyframes, the particles stay where they should over their life, like a real spray can.
You just need to come up with some particles of your own that look like paint spray, something simple, see his “specs” particle, or use a colored solid (Dan uses 128×128 particle) and use CC Ball Action on it, grid 0, then up the Scatter. On top of that you can add Scatter to make the paint particles finer.
Select one of Dan’s particle and hit “ee” to reveal all expressions. Then you can change the Gravity and Angles from which it emits, velocity etc. I added sliders on the Null to control all of this, then duplicated the particle as many times as I needed, then the whole setup is easily controlled with sliders.
It is a great particle generator as it is 3D and you can fly through the particle field with a camera for some really cool stuff.
Good luck.
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If you want your expression to work go back into the 4 second record comp (where the expression is), then hit Ctrl K to bring up the comp settings, and set the comp length to 20 seconds. Now pull out the record layer to the full 20 sec in that comp. It’s now long enough to work in that 20 second comp.
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Mike Clasby
February 19, 2008 at 12:03 am in reply to: expression to double scale based on z positionI think this is what you want but you need to test it on the wheel. It goes on each layer’s scale.
s = linear(position[2],0,-100,200,100);
[s,s,s] -