Mike Clasby
Forum Replies Created
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G gives you the pen tool and it’s variants
Q gives you either the Ellipitical Mask or Rectangular Mask Tool (changes on Q)
V takes you back to the selection tool
Selecting a layer(s) anf M reveals masks ( I forgot the short cuts for mask feather, mask opacity, etc)
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If you want to fly through the dust field look at this from Dan Ebberts:
Building a 3D Particle Generator
https://www.creativecow.net/show.php?page=/articles/ebberts_dan/particle_gen/index.htmlOr click Dan’s head and scroll down, lots of other good un’s there.
Download the Project File.
I subbed in Dan’s image “Specs” for the snowflakes in the comp “snow”, not bad, but you’ll need to select a layer and hit “EE” to reveal the expressions that makeup Dan’s Particle Generator, then adjust the “Min and Max particle life”, also gravity, and wind speed.
Make your own dust particles, alt+drag them onto one of Dan’s, delete Dan’s old ones, then just Dup (ctrl D) as many times as you want dust particles. I love this tut, and for your uses it’s true 3D, you can fly through the dust field. Please wear a helmet and seat belt.
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If you want to fly through the dust field look at this from Dan Ebberts:
Building a 3D Particle Generator
https://www.creativecow.net/show.php?page=/articles/ebberts_dan/particle_gen/index.htmlOr click Dan’s head and scroll down, lots of other good un’s there.
Download the Project File.
I subbed in Dan’s image “Specs” for the snowflakes in the comp “snow”, not bad, but you’ll need to select a layer and hit “EE” to reveal the expressions that makeup Dan’s Particle Generator, then adjust the “Min and Max particle life”, also gravity, and wind speed.
Make your own dust particles, alt+drag them onto one of Dan’s, delete Dan’s old ones, then just Dup (ctrl D) as many times as you want dust particles. I love this tut, and for your uses it’s true 3D, you can fly through the dust field. Please wear a helmet and seat belt.
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Delete the Adjustment layer.
Create a new Black Solid Layer above the ps layer, same size as comp.
Put the CC Light Sweep on the Black Solid layer.Now set the track matte on the ps layer to Luma.
You may need to adjust the Light Sweep on the Black solid layer to get the illumination you want.
I hadn’t thought of this, a nice look.
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Folks talked about dust with Particular here:
https://forums.creativecow.net/cgi-bin/new_read_post.cgi?forumid=2&postid=761053&archive=T
Believe it or not you can get pretty good dust with Simulation > Foam on a Solid Layer above your scene.
I used a 10×10 Dust particle – a mask on a white solid in a precomp (you could also use a psd dust particle with alpha here.), use that as the “Bubble Texture Layer”, when “Bubble Texture” is “User Defined”.Foam is a little tricky to get the look you want, but I had these setting:
Producer
Production Rate 3 (set a Keyframe at about 3 sec, then a few frames down, drop the production Rate to 0) this prevents foam from continuously generating dust (it begins to look like a dust blower). so you make some dust, then cut it off and let it float.Bubbles-
Size .05
Size Variance .55
Physics-
Initial Speed .Initial Direction +11 degrees
Wind speed 200
Wind Direction 90Rendering
Blend Mode – Transparent
Bubble Texture _ User Defined
Bubble Texture Layer _ choose your dust particle layer (precomp if you use my masked solid like I did)
Reflection Strength – .8You can even use a Flow Map (again a pre comped black and white if using masks to define the black white areas)
Random Seed – 8
I decreased the Opacity of the Solid Layer (where Foam Applied) to about 75% and used the Lighten Mode.
Like I said Foam is a little tricky but adjust to taste.
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Folks talked about dust with Particular here:
https://forums.creativecow.net/cgi-bin/new_read_post.cgi?forumid=2&postid=761053&archive=T
Believe it or not you can get pretty good dust with Simulation > Foam on a Solid Layer above your scene.
I used a 10×10 Dust particle – a mask on a white solid in a precomp (you could also use a psd dust particle with alpha here.), use that as the “Bubble Texture Layer”, when “Bubble Texture” is “User Defined”.Foam is a little tricky to get the look you want, but I had these setting:
Producer
Production Rate 3 (set a Keyframe at about 3 sec, then a few frames down, drop the production Rate to 0) this prevents foam from continuously generating dust (it begins to look like a dust blower). so you make some dust, then cut it off and let it float.Bubbles-
Size .05
Size Variance .55
Physics-
Initial Speed .Initial Direction +11 degrees
Wind speed 200
Wind Direction 90Rendering
Blend Mode – Transparent
Bubble Texture _ User Defined
Bubble Texture Layer _ choose your dust particle layer (precomp if you use my masked solid like I did)
Reflection Strength – .8You can even use a Flow Map (again a pre comped black and white if using masks to define the black white areas)
Random Seed – 8
I decreased the Opacity of the Solid Layer (where Foam Applied) to about 75% and used the Lighten Mode.
Like I said Foam is a little tricky but adjust to taste.
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Vol 2, 3rd Edition, was writte for AE 6.5.
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Vol 2, 3rd Edition, was writte for AE 6.5.
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There’s another Rick Gerard Camera Video Tut that follows up on the one above, just go to Tuts>Search by Author, about expressions and the camera I think.
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There’s another Rick Gerard Camera Video Tut that follows up on the one above, just go to Tuts>Search by Author, about expressions and the camera I think.