Mike Clasby
Forum Replies Created
-
Mike Clasby
June 1, 2006 at 7:38 pm in reply to: Please welcome Mylenium to the AE COW leadership lineupExcellent.
-
Mike Clasby
June 1, 2006 at 7:38 pm in reply to: Please welcome Mylenium to the AE COW leadership lineupExcellent.
-
Methinks you need to count the dots in your halftone, width and Height, hey aren’t they come n-dots per inch? Anyway then you can set up your card dance grid with the correct numbers.
-
OK, this is a little round-about, but it looks OK on the photo I’m using.
We’re going to make a stroke for the path of the tear and animate it, use Fractal Noise to give a nice pattern via Vector Blur to the stroke, then use these to make a Luma Matte and CC Glass for the reflections. There’s some precomping along the way.First we make a path of the Trail of the Tear:
New Black Solid named “Stroke”(above face photo for reference)
Make path with Pen Tool (adjust to fit the Trail of Tears)
Stroke
White
Size- 3 to 5 or so
Paint Style- On Transparent
On the Same Solid Layer,New Solid Right Below named “Fractal Noise”,
Add:
Fractal Noise
Fractal Type – Swirly
Noise Type – Spline
all to taste of course
Precomp this layer (so the fractal noise is rendered and available)
Turn off the Eyeball for the Fractal Noise LayerNow To the “Stroke” Layer (1st one above):
Effect > Blur and Sharpen > Vector Blur
Vector Blur –
Natural at about 10
Map Softness 6
and the most important –
Vector Map – 1. Fractal Noise (that Fractal Noise layer we precomped)You should have a white streak on a Black Background
Adjust the Stroke
End – Keyframe for 0% at beginning, then keyframe for 100% at end of tear movement. You might need to set keyframes as the tear moves to keep the leading stroke edge below it.Precomp Those two layers: Stroke and the Fractal Noise Precomp.
We’re going to do like we did with the tear (sorta) so Dup your face layer.
and place it just below the Pre-comp (Stroke and fractal Precomp), then set the Face Layer as a Luma Matte.That should give us the bit of face for the Trail of Tears.
To that Face layer apply CC Glass:
CC Glass
Bump Map- 1. PreComp 1
Property – Alpha
Softness1.5 (can use small negative numbers too)
Height – 1
Adjust until you get the reflections you want.Tweak all to taste, and it all depends a lot on the Image, but I get a thin semi-shiny Tear Trail.
The Stroke Brush Size, The Vector Blur Type and Size and Softness, and the Glass choice all contribute, tweak away.
You might try lowering the opacity of the Face layer that used for the trail in case it’s too noticeable.Hope that works for you.
-
CC Blobbylize (referencing a white teardrops on Black Background), with Radial Shadow does the trick
You need three layers.
Dup the Image layer.
For the third layer (White Drops on a Black Background) to be place above the two Image layers:
Make a new comp, add a white Solid, create a mask on that solid the shape of your water drop. Now animate the Mask Shape to get the flow of the teardrop.You can double click the mask points to change the Mask Shape over time (it’s like Transform in Photoshop), as it grows and flows, or animate points on the mask individually. Feather the mask to about 5 or so.Add this comp above the two Image layers, turn off its eyeball.
Here’s the teardrop:
In the Image layer, second down:Blobbylize:
Blob Layer: Layer 1 (your Animated Tear Shape)
Property: Alpha
Softness: Lower a bit, maybe 10
Light>Light Intensity: Up to 300 or to taste
Light Height and Direction:To taste to fit your Scene LightingRadial Shadow (If you like, give a bit more depth)
Softness : 15 or so
Render: Glass EdgeThe third and bottom layer is your original image.
Of course all of this is to taste, hope it works for you.
-
See this earlier post, read the whole thing, many suggestions):
https://forums.creativecow.net/cgi-bin/new_read_post.cgi?forumid=2&postid=877043
And a standard way is to make the layers 3D (check the cube), positon the layer in the initial position, parent them to a null (rotateed in the correct plane), then rotate the null, for a perfect rotation.
-
It seems like the most common way was with the offset filter.
Do an advanced search here, lots of stuff:
Advanced Search
(Green Left Column):
Advanced Search – Search Terms: Slot Machine
How far back Do you want to search?: All Active Posts
Search Archives: Yes
And
For the bounce, I like this from AE Enhancers:
Expression for offset and bounce
https://www.aenhancers.com/viewtopic.php?t=307
-
It seems like the most common way was with the offset filter.
Do an advanced search here, lots of stuff:
Advanced Search
(Green Left Column):
Advanced Search – Search Terms: Slot Machine
How far back Do you want to search?: All Active Posts
Search Archives: Yes
And
For the bounce, I like this from AE Enhancers:
Expression for offset and bounce
https://www.aenhancers.com/viewtopic.php?t=307
-
Ah, yes, now I see the color thing, please disregard all previous meassages, although I tried Mylenium’s suggest and can’t noodle it out.
-
From looking at the page it looks like a blur around the edge of the frame, yes?
An adjustment layer above the footage, with a Blur Effect (Gaussian or other Blur to taste), then a rectangular mask (round the edges if you wish)on the adjustment layer, Invert the mask, and crank up the Mask Feather (40+) and you’ve got it. Unless I’m not seeing the effect correctly.
I tried making an Animation Pre-Set, by highlighting the Effect and Mask under the Adjustment layer, and it partially works, In a new comp you need to first add a new adjustment layer above your footage, then Apply Animation Preset (and choose your version of Lens Destroyer) and it adds the effect and Mask to the Adjustment layer. Unfortunately it only works on the same size footage, so you’d need a new preset for various formats, but still useful if you works in one format a lot.