Michal Poniedzielski
Forum Replies Created
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Michal Poniedzielski
March 7, 2011 at 12:35 am in reply to: Color of photo depends on importing (or not) …another photo… Weird.Thanks man, it helped! 🙂 Now – despite the signature is present or not – colours remain the same.
Could You please enlight me a bit more by the way? What is this separation preview for? I know, that I could ask too much – since it’s a part of PRINTING MAGIC, told to be the hardest thing to learn in digital world 🙂 – but can You at least put my further investigations in the right direction?
I would be greatful, because those printing matters are hard to explore without a guidance :/
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YESSSSS!!! That was THAT switch (Draft 3D). I’m a relatively happy person again. Huge thanks to You, Good Man! 🙂
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Simon, thanks a lot for a good word on my stuff 🙂
And thanks very much for additional info on naming problem – now I have much more options on searching, when I know it’s boiling rather, than flickering. This “thing” is very google-unfriendly, so to speak, so it’s good to know the right name. For those who are still in doubt, here is an explanation I’ve found on https://www.encyclo.co.uk:
“boiling”
this is the shimmering effect in hand drawn animation where lines are copied over and over in a sequence of drawings. Originally due just to the mechanics of trying and failing to copy lines exactly by hand, it is sometimes introduced deliberately as a stylistic feature in computer generated animation – random fluctuations in line quality may make the animation look hand drawnAnd about the roughen edges filter – thanks for a hint, but…. I have PSD in polish language version :/ so I will spend some time on searching the thing under polish names. But surely I will give a notice when I try it. Thanks
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Michal Poniedzielski
November 4, 2010 at 2:01 am in reply to: creating motion blur on fake 3D Layer with Shatter effect addedThanks for a hint – I will check this one out. But – to cut the hope – is there any other way of making those object blurred in this “virtual” motion?
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Michal Poniedzielski
November 4, 2010 at 12:35 am in reply to: Shatter Effect – problems with overlaping shapesHmmm. I was afraid of getting that answer. I had little hope that somewhere out there, in Your compositions guys, live some “magical trick” which could help me here. I’m sad then, that it’s not true. 🙂
Thx for reply, though.
By the way – what resolves the problem partly is manipulating the position and amount of Forces used to shatter the books. After few minutes of trying different combinations I managed to obtain shattering effect in which the objects doesn’t overlap each-other VISIBLY (the overlapping ones are “hidden” beneath some other books in the front of view). Making the force bigger makes the move faster too, and additionally helps “loosing” mistakes. I Hope that it would help some of You with similar problem.
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Michal Poniedzielski
November 3, 2010 at 12:19 am in reply to: BCC 3D Image Shatter Effect – problem with custom shapeThe above link could not work – here is the replacement:
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Michal Poniedzielski
November 3, 2010 at 12:17 am in reply to: Shatter Effect – problems with overlaping shapesThe above link could not work – here is replacement
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Michal Poniedzielski
November 2, 2008 at 10:01 pm in reply to: Render fails every single time at the same frame (HD res)I did some magical stressfull calculations and tried to “decompose” this whole project. Everything in this needed timeline period I rendered separetely – every subcomposition. Every. And I hunted down a bug I think. It was – like You mentioned fiew posts earlier – a very big piece of bitmap. It was something like 4000×5000 pix psd file containing only a small layer (abot 400×400 pix) on the middle. It was made by me to avoid situation when Twitch filer applied to a AE layer with this psd, reveal edges of that psd, when this AE layer is moved. I know it sounds weird – I’m sorry but my english skills seems insufficent here.
So – problem solved: too big file to handle by AE renderer… .. I supose… 🙂
Thanks for suggestions
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Michal Poniedzielski
October 16, 2008 at 4:28 pm in reply to: Render fails every single time at the same frame (HD res)I have tried both about OpenGL – to turn it on and off, and there was no difference in case of render. It simply fails while rendering frame #6115. Is there any other solution? Maybe someone had troubles with Twitch and can help me here?
Intel Core 2 Duo E6600 | Asus P5B Deluxe | 4GB RAM | GeForce7200 | Windows XP Pro SP3
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Michal Poniedzielski
October 14, 2008 at 11:46 pm in reply to: Render fails every single time at the same frame (HD res)Here is a screenshot of this problematic composition:
https://www.fotosik.pl/pokaz_obrazek/c316c6afeee035be.html
The layer above is the one which I suspect is the fun-killer, but the one beneth (don’t be afraid – end stuff) is however in fact huge images sequence (4000×2500)… so maybe here we have a problem, like You said. I’ll try to reduce the size. BUT I have a question – does it mean that AE simply CAN’T render compositions with huge objects? That should be mentioned in user’s manual, shouldn’t it?
And this is a screenshot of composition nested in the problematic one:
https://www.fotosik.pl/pokaz_obrazek/2183ff2fc2e40fee.html
But I have discovered that it’s not the guilty one – I have rendered it alone as a singular file PSD with alpha (there is no animation on this one) and placed it to the 03. gadzety dla tytusa composition and render fails so on. So it looks like source of the problem is “located” in 03. gadzety dla tytusa composition
And NO it’s not happening when I’m using RAM preview
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