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Activity Forums Adobe After Effects Shatter Effect – problems with overlaping shapes

  • Shatter Effect – problems with overlaping shapes

    Posted by Michal Poniedzielski on November 2, 2010 at 10:40 pm

    I’m creating a row of book spines (like on a shelf) and want to push them of the shelf from behind. I have managed to create extruded image of those books with custom shape made for shutter effect to know how to “treat” those books. I have used AE native Shatter Effect.

    But there’s a problem – when the books are pushed from the shelf (shattered) they overlap each other while rotating. I know that I can turn off rotation on Y axis to get rid of that, but I want those book to behave more natural. Is there any way of telling the Shatter Effect to restrict those “virtual 3D shapes” and not overlap each other? Or maybe other Shatter Effect (not the native one)?

    Here are the image to show You what I mean:

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    Michal Poniedzielski replied 15 years, 6 months ago 36,111 Members · 2 Replies
  • 2 Replies
  • Michal Poniedzielski

    November 3, 2010 at 12:17 am

    The above link could not work – here is replacement

    http://www.vimeo.com/micz

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    shatter01

  • Michal Poniedzielski

    November 4, 2010 at 12:35 am

    Hmmm. I was afraid of getting that answer. I had little hope that somewhere out there, in Your compositions guys, live some “magical trick” which could help me here. I’m sad then, that it’s not true. 🙂

    Thx for reply, though.

    By the way – what resolves the problem partly is manipulating the position and amount of Forces used to shatter the books. After few minutes of trying different combinations I managed to obtain shattering effect in which the objects doesn’t overlap each-other VISIBLY (the overlapping ones are “hidden” beneath some other books in the front of view). Making the force bigger makes the move faster too, and additionally helps “loosing” mistakes. I Hope that it would help some of You with similar problem.

    http://www.vimeo.com/micz

    LAPTOP: Sony Vaio VPCF11S1E: Intel Core i7 (1.6 GHz) | 6GB RAM | GeForce GT 330M | Win7 x64 Home |
    DESKTOP: Intel Core 2 Duo E6600 | Asus P5B Deluxe | 4GB RAM | GeForce7200 | Windows XP Pro SP3

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