Forum Replies Created

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  • Michael Zoppo

    February 26, 2013 at 7:21 pm in reply to: AAE CS6 Analysis solved failed error off the screen?

    The very last line under the advanced setting in 3d Camer tracker is Hide warning banner, click that so it’s checked and it will remove the warning from your final render.

  • Michael Zoppo

    January 22, 2013 at 4:49 pm in reply to: Premiere cs6 audio sync

    I tried using your trial to sync up a bunch of clips (around 40-50 clips) and it won’t stop crashing. The files are .mov’s shot from a Sony-F1.

  • Michael Zoppo

    December 4, 2012 at 9:53 pm in reply to: Animation using PSD layers – Weird export issues

    Chris, I’ve had this exact issue before. Everything would look fine in AE and then when I rendered I’d get certain elements with really low opacity with no reason at all why it happens. Go back and reload your footage or relink your footage/vector assets in the project panel and it should go away. I had to do the same thing to fix mine.

  • Michael Zoppo

    December 4, 2012 at 9:51 pm in reply to: How could i replicate this random blurring effect?

    If you try to wiggle your footage you’re not going to be able to recreate that effect. What Todd was trying to tell you is that entire effect you see was from the Camera, specifically a very shallow DOF as Todd mentioned.

    if you want to recreate this effect I suggest you search Vimeo for “film burns” or “light leaks”, there is probably a decent amount of free footage out there with film burns and light leaks. Download what you can find and then experiment laying it over your footage with different blending modes, Screen will probably work the best if they are shot on black which they usually are. I’d try to slice up the layer so it only appears for a second or two to get that sort of look.

    Good luck!

  • Michael Zoppo

    November 13, 2012 at 7:23 pm in reply to: 3D or 2D? In motion graphic cartoon-based animation

    This will help you create isometric art. https://vector.tutsplus.com/articles/web-roundups/15-illustrator-tutorials-for-creating-isometric-illustrations/ And yes the example above was created in Illustrator, they did a good job with subtle gradients to simulate shading on the surface of the cash register.

  • Michael Zoppo

    November 13, 2012 at 7:21 pm in reply to: How would you do something like this?

    Plexus will achieve this result, HOWEVER, I’m not sure you can actually pin graphics (in this case those circle outlines) to certain vertexes in plexus. I’m pretty sure you can only create the wireframe look but pinning graphics to specific points in plexus may be above the tool.

    I’d try using the generate>beam effect and use a series of pick-whipping expressions and null objects to get the same look. I’ve done it before so let me know if you’d like me to send a quick tutorial on it.

  • Sounds like from what you’re describing you’re going to have to use Trapcode Particular or Trapcode Form. If you truly want thousands of particles to form or compromise an image and retain the same colors as your actual .AI file then I would heavily suggest particular or Form. I’m sure this could be done other ways but I don’t know exactly what those ways would be, I know this is not a very helpful comment but I’d check out Particular and Form.

  • Michael Zoppo

    October 19, 2012 at 5:58 pm in reply to: Coke can bubbles

    I would find some stock photography of bubbles to sell the effect, the above example does not look awful but those bubbles give away the fakeness pretty fast. Find a stock photo with bubbles on white or black, mask them out and then use some subtle layer warping to conform the bubbles to the curvature of the can.

  • Michael Zoppo

    October 19, 2012 at 5:48 pm in reply to: Pusher 2012 poster effect?

    Make sure you change your radial blur from radial to zoom. And from there its as Richard says, experiment with blending modes and layer masks and such. The great thing about concepts like these is you get to have a lot more fun experimenting than executing some overly complex concept.

  • Michael Zoppo

    September 27, 2012 at 3:02 pm in reply to: Which technology is used to do this ??

    It’s the same technology they use in the NFL to put graphics on the field. It cost them around $60,000 a game to operate and run the camera that has the software integrated inside of it.

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