I second the suggestion to use the value graph instead of the speed graph. It’s much easier to do what you’re talking about there. (You’ll need to separate dimensions to use this with position, by the way.)
Alternatively, you can parent your things to something that is constantly moving slowly and then animate the objects themselves to get the quick movement which eases into no movement. However, since it’s parented to something that’s constantly moving, it’ll just ease into slow movement.
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