Forum Replies Created

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  • Michael Szalapski

    June 9, 2022 at 6:09 pm in reply to: Trapcode Suite slow response

    I don’t know what the issue is, but I do know Trapcode engineers are looking for folks in similar situations so they can chat with you. Message RedGiantNews on Twitter or Instagram and let them know you’re experiencing this issue and would be willing to chat with an engineer about it.

  • Oh, yikes. I’ve heard pretty nice things from some folks about running the M1-native version of AE. Too bad you’re missing out on that.

    If you’ve got Red Giant Complete, then you have Real Lens Flares which works nicely on M1. It’s the brand new tool that actually simulates light going through a lens profile for more realistic flares. It’s a bit slower to render, but that’s not surprising considering it’s actually doing raycasting!

  • What version of Magic Bullet Looks are you using? The latest update works on M1 natively without needing to go through Rosetta.

  • I know. I ran into this issue recently too. I’m very hopeful for Wednesday’s announcements.

  • That’s a known bug. It should be fixed in an upcoming release. Maxon has announced that this Wednesday, they’re introducing new stuff across all their tools, so tune in and see if there’s a new version of Particular. (If so, this fix should be in it!)

  • You would create a map to drive the displacement of the mesh and that map (which would be a precomp would just have a (feathered) rapidly expanding circle outline.

  • Michael Szalapski

    April 4, 2022 at 4:59 pm in reply to: How to recreate this bleeding path / trail?

    That’s just a particle trail with the particles having a tiny bit of movement and growing over life with (possibly) Roughen Edges applied.

  • Michael Szalapski

    March 21, 2022 at 3:10 am in reply to: Continue animation at current speed?

    Apply an expression to your keyframed parameter. loopOut(type = “continue”)

  • They will be separate layers. Don’t put Particular and Element on the same layer.

    You’ll have to get clever about how it works. Once you get it looking the way you want, you may need to duplicate your layer of Particular and put one below and one above the E3D layer and use the distance visibility settings to trim them to show up where they’re supposed to.

    Alternatively, you can use a depth pass from Element and have one copy of Particular above the main E3D layer.

    As to getting them to look like they’re emitting from the asteroid/comet/meteor, just a spherical emitter will probably do the trick, but you can also load 3d objects into Particular as an emitter source.

  • You would use a particle effect of some kind. After Effects has a number of them built in (like CC Particle World), but for something as complex as that, you’d probably want to turn to third party tools like Trapcode Particular.

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