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  • I went through the same thing but then bought the “pro” version b/c I need vector blur….but I can’t find where to unlock it!!! I installed it again and it asked me for 2 sets of serials…..but there’s still that watermark….Any one upgraded? (this is cs5 btw)

  • Michael Rosen

    May 12, 2010 at 6:12 pm in reply to: CS5 Audio sync problems

    The way After Effects works, I don’t think it makes a difference at all.
    It never has before.
    But, as soon as my clients let up, I’ll do a test.
    Thnks.

  • Michael Rosen

    May 12, 2010 at 9:29 am in reply to: CS5 Audio sync problems

    Aif, 44.1, and 16bits.
    I was working with 1 layer which was a retimed proress 422 HQ 1080 file at 29.97fps
    and 1 adjustment layer for a vingett. Thats it.
    Happened repeatedly audio would skip, repeat…be in the wrong place etc.
    I heard of others with this problem in Cs5.
    Adobe knows now.

  • Michael Rosen

    May 12, 2010 at 8:41 am in reply to: CS5 Audio sync problems

    It absolutely WAS an uncompressed .aif file.
    The work around is to convert it to a .Wav for now.

    Before I figured that out, I was using logic to redo the audio.

  • Michael Rosen

    May 11, 2010 at 7:22 pm in reply to: CS5 Audio sync problems

    OKay, I’ve reported it……It now seems that, if I convert it to wav I get much better (so far all-good) results

  • Michael Rosen

    February 14, 2010 at 1:06 am in reply to: model slicing

    I figured it our and I thought I’d let everyone know:

    1st create the object mesh you’d like to slice.
    2nd, use mograph cloner to make slices using planes or thin cubes.
    3rd, use a boole to cut the slices to the exact final-state you’d like them to be in.
    4th, turn the cloner/bool object into a editable object (press c).
    Then create a new cloner and add the mesh slices to it and increase the number of clones to the number of slices.

    now you can do all types of neat tricks with mograph to the slices!!!

    The trick for me was realizing that multiple objects could go into a cloner.

    Thanks all.
    Michael

  • Michael Rosen

    February 11, 2010 at 10:24 pm in reply to: model slicing

    thank you. Is there a way to get the slices to stay the correct shape from the boole as the move away from the boole shape. (eg animating the mograph mod to bring slices together, but keep them looking correct as they come in?)

    Thanks again

  • Thank you all!
    It was the “easy setup” issue. I had to create one at: pro res (LT) at a true 30fps and 44.1 audio.
    ….and then make sure that was selected in my “easy setup”….then restart….import .
    Now lines up perfectly.

    your advice lead me to the video below, which shows the process.

    https://brucesharpe.blogspot.com/2009/06/dslr-dual-system-audio-999-solution.html

    Thanks again!

  • Michael Rosen

    September 12, 2009 at 10:07 pm in reply to: E0S 5D Mark II files in FCS2

    I came across something strange the other day.
    It seems FCP5 will allow me to edit the 5D footage if I make a multiclip sequence out of the footage and do my edit in that….cross-fades and all!

    I’ve been able to render it out and it seems fine.

    saved me tons of time and drive space. made the client happy.

    Just letting it be known and checking with the community.
    Am I missing something here?

    (maybe it’s dropping a few frames, but I haven’t noticed it)

    Any thoughts?

  • Michael Rosen

    July 18, 2008 at 9:28 pm in reply to: inhaled FOG effect

    Right on! Thanks so much for the thoughts. You are heading me in the right direction! (i guess I hadn’t really thought ‘reverse’ yet) …but perhaps I should be a little more specific:
    I want to do 3 inhales; and in-between each inhale, the fog should go back to it’s “floating-right-by-the nose” action …..I tried to use two layers and a feathered mask to sort-of blend the two, but It seems that the fluid motion is what makes or breaks the effect; and they just don’t seem to be part of the same “air”.
    I did a track on the nose, and that’s not really a problem because he only moves a little bit when he sniffs, but I really want fluidity in the motion of the fog floating by; and then inhaled, and then back to floating by again.

    Would you suggest doing two emitters in reverse–one to go by the nose and the other to go in the nose when inhales happen?
    I’ll probably give that a try….

    I’m also looking into Blender’s particle simulations.

    Any more help is definitely appreciated. Thanks you so much.

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