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  • Michael Kammes

    March 19, 2011 at 2:27 pm in reply to: Which AVID codec pkg for 3rd party use

    Good Question.

    My gut tells me there is no reason Avid would test old codec installers with new OS rev’s released since the codec pack release. After all, they did release a new codec pack, so I guess it’s assumed you’d use the latest codec pack with a newer OS.

    So, your mileage may vary. I do strongly recommend that you try and stay as close to the recommendations (including QT Version) as possible.

    ~Michael

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  • Import 5D Material into Avid. Transcode into the DNX145 family. Since your originating footage is 8bit and 4:2:0, going much higher (220) or going to 10bit (175x, 220x) is a waste.

    Edit.

    Take EDL or AAF from Avid into Baselight.

    Done.

    Editing 5D natively inside Avid will not yield as smooth of an editing expereince as compared to transcoding, and you cannot export a complete EDL or AAF with QT based footage.

    Another route is to transcode the 5D footage to Cineform, THEN transcode to some flavor of DNxHD for your OFFLINE. Edit in MC with the DNX, then use the Avid EDL in Baselight and link back to the Cineform files. Cineform holds up better in post, and you will “lose” less image quality going 5D–Cineform than 5D–DNXHD. This is personal opinion, but there is a reason Cineform works well in the DI realm.

    Good Luck!

    ~Michael

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  • Michael Kammes

    March 18, 2011 at 3:01 pm in reply to: Tiny Tiny streams in a lossy network

    Just did a test here. Can be done!

    Episode 6, MPEG 4 in a 3GP wrapper. I bastardized one of the presets.
    Manually set the data rate to 100kbit/s, manually altered the packet size, fps, frame size, keyframes, etc. For what it is, not to shabby.

    ~Michael

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  • Michael Kammes

    March 18, 2011 at 2:45 pm in reply to: Tiny Tiny streams in a lossy network

    Hey Steve! Many thanks for all of the info you share on here, perhaps I can help you this time!

    h.264 or MP4 are the files typically used for proxy video. weaker computers and 128kb/s – wow, that’s rough. Your 3GP may be the correct assumption.

    On the high end, you can get into some serious tweaking (Digital Rapids, Inlet, Root6, Telestream, etc). Products like Telestream’s Vantage & Root6’sa Content Agent also allow for boolean logic, so if a file exceeds a certain bitrate, it can redo it,and also offer a bunch of file analytical tools.

    You may want to start out with Telestream Episode. V6 is out, and there is a free trial on the website. Puts a watermark on the file, but you can really dig into codecs and bitrates. It may give you just what you need, a or a basis from which to look into something higher end. It’s huge bang for the buck and nothing else at it’s price point is as good, IMHO.

    Digital Rapids Stream Software uses many of the Main Concept codecs, which are pretty darn good – and the GUI allows for serious B, P and I frame tweaking, as well.

    I do not know of an app that counts how many I frames are in a file. I use MediaInfo (or a variant) on the Mac to see the innards of a file when Quicktime’s “Get Info” isn’t enough. Then again, if YOU create a file, and specify the encoding parameters you then know the frequency they appear. So, works for engineering a file, just not reverse engineering it. Maybe someone else has a solution for this one.

    ~Michael

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  • Michael Kammes

    March 18, 2011 at 2:29 pm in reply to: Unity storage for FCP

    Lots of discussion on this in the SAN Forum.

    In a nutshell, download the README for the latest rev of Unity. It spells out the issues with FCP on Unity. It will work, but don’t mix allocation groups, and expect a 10-35% throughput hit with FCP clients, and of course, no project sharing.

    ~Michael

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  • Michael Kammes

    March 17, 2011 at 1:53 pm in reply to: NAB 2011 Party/Gathering

    Lookin’ forward to stopping by and saying Hi, Bob.

    ~Michael

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  • Michael Kammes

    March 17, 2011 at 1:18 pm in reply to: Which AVID codec pkg for 3rd party use

    https://www.avid.com/dnxhd , which is the short link for the Avid DNXHD landing page.

    Towards the bottom of the page, there is a link: https://avid.custkb.com/avid/app/selfservice/search.jsp?DocId=372311

    On this page, there are (currently) 4 downloads: current codec pack (2.3.2)for Mac and PC, and old versions (2.2.1) for Mac and PC. These are Quicktime codecs, and will be accessible from any application that uses Quicktime.

    There are even OLDER versions, here: https://avid.custkb.com/avid/app/selfservice/search.jsp?ssdFilterCommunity15=1408&ssdFilterCommunity11=0&ssdFilterCommunity13=0&ssdFilterCommunity3=0&ssdSearchOperator=0&ssdFilter_SearchKeyWord=codecs&page=1

    Now, for the caveats:

    MC 2.8 is relatively older, and thus has a different DNxHD codec rev installed. Because Avid has made tweaks in the codec over the past few years, you MAY experience odd glitches or colors in the video if the encoded file has a different DNxHD codec than the playback machine.

    Newer codec installs should be able to play older encoded files, but *usually( not vice versa. Thus, a brand new DNxHD encode with the new codecs may not play 100% in your Adrenaline, but should be fine when you upgrade to MC5.5. This is not an absolute, but something to be prepared for. I recommend trying with the latest codec pack, and seeing if the resulting file works. If not, install the codec pack and try another.

    If this helps, I wrote a guide for creating media for Avid for fast importing: https://michaelkammes.com/encoding/avid-is-self-aware-fast-import/

    I recommend going to the most current on all other machines when you rev to 5.5.

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  • Michael Kammes

    March 16, 2011 at 6:01 pm in reply to: Avid Mbox 3 & FCP

    No, you certainly can have them installed on the same boot partition. Running them at the same time as software only seems to work for me. I’m doing as I type this.

    Is it best practice? No. Both are mem and resource hogs, and both use QT. This can cause issues when being run at the same time.

    Getting FCP to use PT hardware will be the issue. FCP qualified device list does not include the MBox.

    ~Michael

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  • Michael Kammes

    March 16, 2011 at 4:52 pm in reply to: Westmeres connecting to Unity

    100% correct..! The Unity readme may not have been spelled out in older docs because 64bit kernels were not an issue “then”.

    This is done as a standard procedure on all Mac built Avid systems, at least over here. Media Composer, we have found, operates odd in a 64bit Kernel, and even if it DIDN’T, it can’t access all that the 64bit kernel brings to the table. Thus, Any Avid system, we recommend, be switched to a 32bit kernel….Unity or not.

    Thanks for bringing this up publicly!

    ~Michael

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  • Michael Kammes

    March 15, 2011 at 4:38 pm in reply to: Video Processing

    If it’s an offline, then no reason to go high precision, right? You’ll be conforming to the R3Ds later and coloring those, correct?

    ~Michael

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