Forum Replies Created

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  • Michael Josefik

    February 26, 2015 at 5:43 am in reply to: Smoke Trail Issues

    Sorry, I thought I replied to this a while ago and just noticed that I did not. Thanks for the help and the feedback. After playing around with it for a while I found that I could not achieve the look I was going for so I am going to do the smoke in AE.

    I agree with the camera move. I was never really happy with it.

    Thanks again.

  • Michael Josefik

    February 16, 2015 at 8:22 pm in reply to: Smoke Trail Issues

    Not sure why those links arent working from the post, but if you copy and paste the URLs they should work

  • Michael Josefik

    February 16, 2015 at 6:46 pm in reply to: Smoke Trail Issues

    Thanks Brian, good quick video. What I am eventually trying to create is an improved version of this.https://www.youtube.com/watch?v=FZ7Eh8t14OM which was really my first attempt to build and animate a scene. I was just never REALLY satisfied with it and now I have some time to go back and learn how to do it right 😀 Mostly get some better lighting and camera movements along with making the smoke, grass and fuses have a more “realistic” look. Here is a test render I have been working on https://youtu.be/7VIlEwJSrqU.

    I liked the bendy quality the spline wrap gave the rocket, but the speed at which the rocket is traveling might make it not worth the trouble in the long run.

    Thanks for the advice, I will start playing around with TP. I unfortunately don’t have xParticles and cannot get the demo version working.

    And again, I am trying to learn here so if you see anything else you have a tip on in that first animation, or the second for that matter, let me know.

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  • Michael Josefik

    February 16, 2015 at 3:47 pm in reply to: Smoke Trail Issues

    Yea, I could do that. Though I was using this project as a learning experience and wanted to try and do the whole thing, or whatever I could, in C4D. I will do it in After Effects for now, but if anyone has any ideas on how to make the smoke trails work in C4D I’d still like to hear them to play around with in the future.

    Thanks

  • Michael Josefik

    February 13, 2015 at 2:55 pm in reply to: Hold Position Squash

    Figured it out… don’t know how I missed it.

  • Amazing … thank you.

  • Michael Josefik

    September 14, 2012 at 3:42 pm in reply to: Recording sound with 3 people on camera

    I apologize for going dark, but I wanted to express my thanks for the help you all have provided. We decided to go with the lav system after much internal debate. Someone came out of the woodwork that has audio experience and feels comfortable working the levels on the fly for the 3 separate mics, and most importantly to the powers that be, we are under budget.

    I will let you know how it goes…

    Thanks again
    Michael

  • Michael Josefik

    August 21, 2012 at 6:45 pm in reply to: Recording sound with 3 people on camera

    Apologies for the typo, but yes I am using an XA10. After watching your video I feel like running 3 lavs would be optimal as we are shooting in, essentially, a large office. I may be able to get them to take the drop-ceiling tiles out to create less bounce from above, but the walls will just have foam or something.

    My concern with the lav system is the fact that if I run 2 of them through the camera I still have one that needs to be recorded. This is another reason why I like the idea of the battery powered lavs being hooked up to the iPhones.

    The format of the videos will be sort of like the “Today Show” there will most likely be a couch and a chair for the 3 subjects so I feel like trying to move a boom around during the shoot in an office space is going to be tricky, or even not possible. Especially for an inexperienced person.

    These videos will be happening once a month along with other videos that I have been doing here and there, so I would like to avoid bringing someone in. My employer is, thankfully, aware that there will be a learning curve with these.

    And thanks to everyone who has responded so far. It has been most helpful already.

    Michael

  • Michael Josefik

    March 16, 2012 at 9:40 pm in reply to: Expressions in “source text”

    That did the trick. Thanks again for saving a project!

  • Michael Josefik

    March 16, 2012 at 3:03 pm in reply to: Expressions in “source text”

    Hello again,
    I am trying to implement this expression again, but this time I want to have a “$” in front of numbers that are generated by a slider. I have written the expression below using what I learned in the first round.

    v = (thisComp.layer(“Adjustment Layer 1”).effect(“Slider Control”)(“Slider”));
    “” + “$” + v

    This however does not work. If I move the $ to the end…

    v = (thisComp.layer(“Adjustment Layer 1”).effect(“Slider Control”)(“Slider”));
    “” + v + “$”

    It works perfectly. What gives?

    Thanks

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