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Hold Position Squash
I would consider myself a novice in C4D, so keep that in mind when responding.
I want the squash to do its thing to the body like it is, but i want to keep the “stick” in the ground. How do should I go about setting this up? Do I have to key frame the position of the whole rocket in order to do it, because that seems a tad tedious not to mention inaccurate.
Thanks in advance for your help.