Forum Replies Created

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  • Michael Gissing

    November 27, 2025 at 10:51 pm in reply to: Can’t Open Resolve on new Mac Mini

    I haven’t been on Mac for years but it sounds like you don’t have the launch icon on your dock, just the downloaded installer. Using Finder, go to applications and look for the Resolve launch icon and try opening that way first. If that works then you need to get that correct launch icon on your dock

  • Michael Gissing

    November 24, 2025 at 4:07 am in reply to: Topaz Vido AI for old SD footage

    Ditto for Topaz AI. I’ve had some excellent results with old footage, upscaling and motion processing like ultra slo mo, blur reduction, frame rate conversion etc. Topaz includes OFX plugins for Resolve although I usually drive it standalone.

    Superscale in Resolve is handy for punching in on footage but Topaz does a much better job in removing compression artifacts and upscaling.

  • Michael Gissing

    October 22, 2025 at 12:52 am in reply to: Replace audio source clip? Bug?

    The audio file probably has no timecode so the replacement doesn’t have a reference. The way I replace a file and retain the edits is to relink the file to the new one. I hope you have a backup or duplicated the timeline before you did the replace.

  • Michael Gissing

    October 3, 2025 at 11:51 pm in reply to: The Caught Stealing look – more than just a LUT?

    The look starts with set design, lighting, camera/ lens/filter choice, costume and finally look development in post. They probably worked on creating a LUT for monitoring on set too. Without all departments working towards this look, you can only get so far with contrast, selective desaturation/ saturation and colour density.

    I would be leaning into a DCTL that gave me good control over saturation, density and hue. I’m a fan of Mononodes but there are choices out there to give you better control than the slice tool.

  • Michael Gissing

    September 24, 2025 at 2:16 am in reply to: Resolve Software 20.2

    I also spotted a YouTube clip on this issue and the fix was to have drivers updated and if that didn’t fix it, then change the preference settings – GPU configuration from auto to OpenCL

  • Michael Gissing

    September 22, 2025 at 5:42 am in reply to: Resolve Software 20.2

    You should go to NVIDIA’s website and download and install the latest Studio driver. Avoid the game drivers. I was advised by Blackmagic many years ago to do a custom install so you can check to uninstall the old driver as it installs the new one.

  • Michael Gissing

    July 14, 2025 at 5:21 am in reply to: Resolve won’t render.

    Check the Resolve configuration of your GPU. It indicates you have more than one GPU but the VRAM is only 4gig. It may be that you need to configure the GPU to use the one with processing power required to render your project. You can only use one GPU with the free version and it may have selected the wrong one

  • Michael Gissing

    June 17, 2025 at 5:24 am in reply to: Long to render

    Personally I wouldn’t use Quicktime as a wrapper. Try going to .mp4

    In general though, render speeds have so many variables it’s always hard to pin point but as general rules I find it faster to render to a different drive than the project media drive. Are your drives full? If so they might be making everything run slow, especially if you don’t have plenty of RAM.

    Drive speed matters as does GPU power and VRAM depending on pixel aspect. Of course grading processing, denoising etc all take render time so maybe there is so heavy duty processing going on.

  • BRAW 6k so there is no sensor cropping. I use either Q5 or 8:1 compression for general shooting. For Green screen you might consider less compression but use the whole sensor rather than windowing UHD.

  • The xml format will not transfer all values between systems. This is especially true if fx applied are proprietary plugins. The only way to get that across is to render the timeline in a hi rez codec and then split the timeline back into clips in Resolve to grade. This will mean no handles but the moves will be baked in. The splitting back to clips will obviously struggle with dissolves and transitions but it is possible to grade over transitions with keyframing.

    It is always a good idea to test the limitations of xml transfer long before hand over so you can plan around these limits

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