Forum Replies Created

Page 1 of 3
  • Melisa Bala

    August 14, 2020 at 6:27 am in reply to: From PSD to AE, Flickering Image Sequence

    I tried everything and erase the position keyframes in the walk cycle comp, it looks a bit better now, thanks. But the still images in the scene are still having this little jumping like flickers. I think I will slow down the sliding animation and see how it goes.

  • Melisa Bala

    August 13, 2020 at 8:36 am in reply to: From PSD to AE, Flickering Image Sequence

    Filip I checked the project again. The building drawings in the animation are just psd layers with position keyframes on them. So I understand the 12fps walk cycle flicking but why are the still layers doing the same thing?

  • Melisa Bala

    August 13, 2020 at 7:36 am in reply to: From PSD to AE, Flickering Image Sequence

    Oh I see. Thank you Filip. Well, there is no option other than changing the scene I guess.

  • Melisa Bala

    May 21, 2018 at 9:23 am in reply to: H.264 Codec is Lost

    “as for the pastal look. try this: import the from AME file back to Ae, are the colors still wrong? this should be your test. ”

    When I import the exported file on AE, it looks more vibrant. What does that mean?

  • Melisa Bala

    March 7, 2018 at 8:18 pm in reply to: Alpha Matte Creates White Borders

    Simple choker effect still leaves a white line. I changed the textures color to green, still a white line.

    Yes, pre-composing it worked. Yesterday I could not appyl track matte to a pre-comp, but today I could do it. I don’t understand but the problem is solved now.

    Thank you so much for your help!
    Best

  • Melisa Bala

    March 7, 2018 at 8:14 pm in reply to: Alpha Matte Creates White Borders

    I changed it to 16 bit but still there is a line 🙁

  • Melisa Bala

    March 6, 2018 at 3:38 pm in reply to: Alpha Matte Creates White Borders

    Hello Mark,

    I tried that on every layer with every option :), I could not completely understand what it does but, it didn’t work.

  • Melisa Bala

    February 14, 2018 at 6:36 pm in reply to: syntax errors

    You should delete the spaces before “;” And try turning X’s into lowercase, and “m” from Math to the uppercase.

    dist_pos=left_x_con-center_x_con;
    dist_scale=-(scale_x_center-scale_x_side);
    center_modif=Math.abs(center_x_var-center_x_con);
    x=scale_x_center+((-center_modif*dist_scale)/dist_pos) + (scale_x_var-scale_x_side);
    [x,transform.scale[1]]

  • Melisa Bala

    November 30, 2016 at 10:05 am in reply to: Texturing a Vector Shape

    Hello Frederic,

    I’ll try your solution as soon as I can. But I have more than 40-50 layers. Do you think your methods would work and wouldn’t those many of layers slow down AE?

    Anyway, thank you, I’ll post the results.

  • Melisa Bala

    November 30, 2016 at 10:02 am in reply to: Texturing a Vector Shape

    Hello Dave,

    I tried your solution.

    Somehow, I can see the textured vectors in the Pre-Comp, but the texture can not be seen in the main composition. I will try it again and figure it out. If I can’t I’ll post again ☺

    Thank you so much,
    Melis

Page 1 of 3

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy