Cassius, thanks for the answer,
I was hoping to avoid doing such a things in the post regarding to double time render etc. By the way, is that only standard renderer issure? Is it achievable in other render engines such as Arnold or Octane?
Because I want to distribute my cubes into one matrix without overlapping them each other. Moving them into separate martix won’t work unless I prepare different matrices with different geometries. Because my setup will be very large – unlike example that I sent – I can’t do this.
I was trying different method, similar to your solution from this post: https://forums.creativecow.net/thread/19/866797
Here you have one object following chosen index of the clone. In my case I’d like to distribute more objects into this clone but without using inheritance. Is that possible?