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Multiple Fracture objects into one Matrix
Hi guys,
I’ve got pain with solving problem which shouldn’t be a big deal for advanced motion designers. Here is the problem:
I have two Fracture objects. Each one has 3 cubes inside and Inheritance effector linked to the Matrix object with Morph Motion Object enabled. What i’m trying to do is to move all six cubes from their origin position (inside fractures) to the matrix, but the problem is that the cubes goes to the same covering positions so the final effect is Morphing from six cubes to three cubes instead six. Is there any way to force the inheritance effect to distribute all six cubes into different points inside the Matrix?
In this case I can’t move all cubes into one fracture as well as I can’t use separate matrix objects. I attach simplified setup for better understanding.Please solve this puzzle and save my life.