Forum Replies Created

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  • Matthew Woods

    June 15, 2010 at 11:44 pm in reply to: How to enable mercury engine playback

    Hi Jonathan,

    Thanks for the tip. I haven’t figured it out yet. I was actually on the way home from work. I’ll try it out tomorrow. Is the CUDA development kit something I’ll find on the Adobe CS5 disk, the GTX285 disk, or the Snow Leopard disk?

    Thanks,

    -Matt

    Need a quick break from motion graphics?
    Try my game Constellation at:
    https://www.paperdragongames.com

  • Matthew Woods

    June 1, 2010 at 6:40 pm in reply to: A way to make a 2D video out of an anaglyph 3D?

    If its the old red blue anaglyph 3D, I would try experimenting with the shift channels effect and set all your rgb channels to the red channel to get a clean black and white 2d movie. If that doesn’t give you the desired effect, I would try playing with some of the other effects under the channel effects category. Hope that helps.

    Cheers,

    -Matt

    Need a quick break from motion graphics?
    Try my game Constellation at:
    https://www.paperdragongames.com

  • Matthew Woods

    April 22, 2010 at 8:12 pm in reply to: Codec w/Alpha Channel?

    FLVs support alpha channels, and can be rendered straight from After Effects. If this is going to be a web banner, thats probably what they need anyway, so I would render straight to FLV.

    -Matt

    Need a quick break from motion graphics?
    Try my game Constellation at:
    https://www.paperdragongames.com

  • Matthew Woods

    April 16, 2010 at 4:01 pm in reply to: After Effects Masking and Export Problems

    I’m not sure about the masking issue. I haven’t experienced what you are describing, and can’t quite picture it. As for the gamma issue, have you tried adjusting the project settings? Some codecs use auto gamma correction which can mess with things. I find checking “Match Legacy After Effects Quicktime Gamma Adjustments” in the project settings will often fix that issue.

    -Matt

  • Matthew Woods

    April 16, 2010 at 3:55 pm in reply to: Smoothen picture transistion??

    I’m a little confused by your post, but from your image, it looks like you are trying to take a linear sequence of frames rendered from max and ease into and out of them. I would import the 3d max files as an image sequence rather than individual files, then use time remapping to get your ease in and outs. When using time remapping, you can use frame blending to create in between blended frames during your eases.

    -Matt

  • Matthew Woods

    April 16, 2010 at 3:47 pm in reply to: using keylight to key out white background?

    I don’t find the color keyer very clean. The best way I find to key something on a white or black backdrop is to duplicate the layer, desaturate the top layer (either with hue saturation, or shift channels whichever gives you the best result, The black and white effect in CS5 might work well too). Then use the levels effect to get a high contrast silhouette. Finally, set the lower layer to use the top layer as either a luma matte, or inverted luma matte depending on if you started with a white or black backdrop.

    Hope that helps,

    -Matt

  • Its a 3rd party solution, but Trapcode Echospace might work for you:
    https://www.redgiantsoftware.com/products/all/trapcode-echospace/

    I got it bundled with the Trapcode suite when we needed trapcode form and particular, and its turned out to be a really handy plugin when I need to do things like this.

  • Matthew Woods

    March 15, 2010 at 3:53 pm in reply to: Keying flyng bats

    For things like this, I sometimes find it is easier to desaturate, then use levels controls to get a good mask, then use that as a luma track matte with either the original footage, or a black solid.

  • Matthew Woods

    February 22, 2010 at 2:11 pm in reply to: Completely undocked windows in AE?

    Thanks Troy,

    I appreciate it.

    -Matt

  • Matthew Woods

    February 19, 2010 at 10:06 pm in reply to: hot tub effect

    You can monkey around with particles for a long time, but unless you really need super control over the bubble animation, I find it faster and easier to go with footage for something like this. I usually think the real thing looks much better than anything computer generated. If you don’t have access to a jacuzzi and an HD camera to shoot it yourself, there are a number of stock houses out there that have texture shots like this. I have recently become addicted to Pond5.com. They have a lot of HD clips like this for very reasonable prices, and have free watermarked place holders for rough edits. This clip is $20: https://www.pond5.com/stock-footage/98309/bubbles.html With some color correcting, and blend modes (if you need something beneath the water) it might work well for you.

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