Forum Replies Created

Page 10 of 23
  • Matthew Woods

    May 24, 2013 at 8:48 pm in reply to: One node VS two node camera: Best uses

    Interesting. I always use a one node camera when I want to imitate a tripod. Then the rotation controls work pretty much the same (although the gimbal may be different from a tripod) I also use a one node camera when I am doing planar moves where I don’t want the camera to rotate.

    I always use a two node camera for complex moves where I want the camera’s position and orientation to animate independently. Especially when using 3d objects or element 3d. For example, if you want to move the camera around while always looking at one object in the scene, copy the position of the object to the point of interest of the camera. It gives a nice jib/crane like look. (Though much more powerful) You can animate the camera orientation from aiming at one object to another by copying their position to the point of interest. Often I will end up tweaking the exact poi, but copying positions is a good start. In order to make it smooth though, you usually have to go into 4 views and smooth out the bezier curves of the motion paths for both the camera, and the anchor point. If you want to track a moving object, pickwhip link the camera’s poi to the position of the object with an expression.

    Hope that helps get started.

    Point of interest can be really powerful if you learn how to use it well.

    Need a quick break from motion graphics?
    Try my game Constellation at:
    https://www.paperdragongames.com

  • Matthew Woods

    April 4, 2013 at 8:50 pm in reply to: Premiere Pro new feature NAB sneak peek

    Woohoo!

    Need a quick break from motion graphics?
    Try my game Constellation at:
    https://www.paperdragongames.com

  • Matthew Woods

    April 4, 2013 at 8:03 pm in reply to: Premiere Pro new feature NAB sneak peek

    Hi Kevin,

    Question about the “Link and Locate” feature, will that relink to all files within a moved folder structure, or just within the same folder? Please say “It will relink to all files within a structure” I’d love it to work the way AE does.

    -Matt

    Need a quick break from motion graphics?
    Try my game Constellation at:
    https://www.paperdragongames.com

  • Interesting. I just tried the font, and can’t get it to make a “normal” space either. Maybe AE just assumes that a space is a space. The font does come with a reversed version though. I would just use that colored white with a solid behind for the label. It should give you more control over the look anyway.

    Need a quick break from motion graphics?
    Try my game Constellation at:
    https://www.paperdragongames.com

  • Matthew Woods

    March 27, 2013 at 6:23 pm in reply to: Is there a project organization script for this?

    Perfect! All these years working with After Effects, and I never used that command.

    Thanks,

    -Matt

    Need a quick break from motion graphics?
    Try my game Constellation at:
    https://www.paperdragongames.com

  • Matthew Woods

    March 27, 2013 at 5:06 pm in reply to: Is there a project organization script for this?

    Interesting. I didn’t know you could do that. That could be handy. Unfortunately, it doesn’t solve original question. It still puts a duplicate of the file link in the root of the projects window. In fact, if you paste it twice, it puts two duplicates in there.

    Thanks for the info though!

    -Matt

    Need a quick break from motion graphics?
    Try my game Constellation at:
    https://www.paperdragongames.com

  • Hi Walter,

    I was a little late reading this, but thanks for the recommendation of SMBUp. That looks like it will be very helpful.

    -Matt

    Need a quick break from motion graphics?
    Try my game Constellation at:
    https://www.paperdragongames.com

  • Hi Greg,

    Thanks for the suggestion of Throttle and Purge. I’d used that script several versions of AE ago, then forgot about it. Its not the best solution, but it does help.

    Thanks,

    -Matt

    Need a quick break from motion graphics?
    Try my game Constellation at:
    https://www.paperdragongames.com

  • Thanks Walter,

    I will admit, my response was a little knee-jerk. To be fair, I am not the primary user of the PC. I probably know more about PCs and PC troubleshooting than most PC users. I regularly set up museum installations on them, but I have never used one every day. Our editor who is the primary user and has gotten used to it and likes it. I am just the best at troubleshooting computers in our small studio so it usually comes to me to get it working again when something goes wrong, and things seem to go wrong with it more often than the macs in the office.

    Also, I think some of our problems might be due to the manufacturer. We decided to go with a Pro-Max for our first PC under the assumption that they were designed specifically for video editing so we would have less problems. We have had a number of hardware problems with the machine as well as software, and I suspect some of it may be due to the machine not having enough internal ventilation.

    We have had a lot of problems with the OS though, and strange sporadic problems with it refusing to connect to file share with the macs. (It works some days but not others. The support folks at pro-max never were able to figure that out).

    At one point I believed that Adobe debugged their software better on Windows, and that the Windows side would be less buggy. In practice I haven’t found that to be the case, at least with AE and Premiere. There are just as many adobe bugs on Windows as there are on macs.

    My thinking would be if you are in the market for an iMac, and not a mac pro, the extra money is worth it. The new iMacs are supposed to be great machines. Maybe I would think different if I used a PC every day.

    Good luck with whatever your decision.

    -Matt

    Need a quick break from motion graphics?
    Try my game Constellation at:
    https://www.paperdragongames.com

  • I am working with a complicated comp, but even with no changes to any comp, ram previewing again will cause it to go through its initialization routine again. Its annoying because if you stop a preview to talk, then try to play it again, it has to initialize again (assuming you have multiprocessing turned on). This has seemed to be the case for awhile now, but I know it didn’t used to be. I wanted to know if other people were experiencing it.

    Need a quick break from motion graphics?
    Try my game Constellation at:
    https://www.paperdragongames.com

Page 10 of 23

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy