Forum Replies Created
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Matthew Wood
February 9, 2015 at 11:55 pm in reply to: Can’t export H264 because of tmpAEtoAMEProjectThis is the output folder for the file from Encoder, I think… (i have several .aep files with the same tmpAEtoAMEProject…. Well, how about some specifics? What is the folder path? Is that the same output path you used last time with encoder? IF you cancel the output and delete the folder, does it reapppear and if so, exactly at what point. Can you open the folder, is there anything inside?. and such
Do you have sufficient cache and memory? Maybe clear them…. —edit.. maybe clear through AE and then if files still remain, delete through windows. It must have something to do with cache…
And, but, also, you have other ways to get it to encoder, just saying. You are not “stuck”, can output other formats or through AE and then load into encoder
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Matthew Wood
February 9, 2015 at 11:37 pm in reply to: Proper workflow advice for difficult roto/track/key/matte/mask/Better example… Let us call the blue on the edges the auto trace. Shouldnt I be able to , am I able to , create the mask that would cover the head and then lock all the vertexes where blue and red meet, , where the green arrows are pointing?
I cannot figure out how to do this, effectively. I keep having to use mocha or built in tracker at this point, but i thik that is just extra steps that arent necessary with all the mask points…
Blood type O negative. I bleed ones and zeros
I dabble on the desktop
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Matthew Wood
February 9, 2015 at 11:23 pm in reply to: Proper workflow advice for difficult roto/track/key/matte/mask/Hello, again. Okay, so here is actually a perfect example of something that is giving me issues. And I think it is because there are so many ways to get it done, I just dont know which is most effective..
I need to have his head and hair filled in, obviously… edit—grr, okay rigid mask tracker worked well for this one, but wont work most times, this had good contrast between clothes and background and nothing to interfere with track…
But the 12— I KNOW that there has to be an answer with auto trace, trackerviz (maybe masktracker+, too) and either mocha or AE tracker. It seems to me that even if i got an auto trace of this actor, with feet, hands, and head removed with the background, there is enough data, more than enough, with the mask vertexes, to not have to do much more in order to parent something to them somehow and just go off that..right? Cause each vertex on the mask is essentially a track point, and “100”
track points is WAY way enough to be able to do much more complex linking of properties and objects…Does anyone have in depth understanding of trackerviz? The tuts only deal with corner pinning, like maybe 10% of the options/menu items are covered and the dood isn’t replying to my post on aeenhancers…. I think this script is probably the most powerful script that “no one’ either fully grasps, keeps it their super special secret, or has no reason to use it for things other than corner pinning..
Grr, so frustrating when I have so many choices and no foundation set that would enable me to pick the right path, initially…
Blood type O negative. I bleed ones and zeros
I dabble on the desktop
Shifted Leering, Any Perspective
Shifting Literally All Perceptions
SLAP -
Matthew Wood
February 9, 2015 at 9:01 pm in reply to: Proper workflow advice for difficult roto/track/key/matte/mask/Thanks, Derek, appreciate it. My workflow has generally been to do a track of the torso across the footage. Two, usually. Then I always seem to go for a thigh.
I then try to create a linked layer as a mask for the thigh. But most of the time it will not act parented and not sure why, as I thought it was only selecting the linked layer in the drop down menu. That must be user error, though. Perhaps I altered a setting, I will default it.
I hear what you are saying about the twelve tracks but there is still the HUGE issue of the background not contrasting enough to be extracted/keyed. Are you suggesting that it is a better idea to track what I want instead of tracking what I dont want, only? And also, I am usually tracking after I have removed 90% of the background. Is this more or less effective than a track with the full footage?
I think, also, that maybe a script that would allow me to associate a track point with a mask vertex may do big things, too, as the auto trace will get “most” of the edges. If I have a auto trace of the overall shape and path of the layer, is a mocha track even necessary?
IS there a script or ability to link a track point or even a masked shape layer to a set of specific vertexes in an auto traced mask?
You asked for the workflow. It is after that third track or whatever that I usually just go wtf am I doing and move to another aspect of it. Clearly have some stupid disconnect happening..
For each actor i generally have a half dozen rendered out footage sequences. All differ do to my attempts to remove the background. But I cannot seem to visualize how to break those things apart in order to just have the stuff necessary fit and the stuff that isnt, removed.
And on the twelve track aspect, when I get to the “ninth” track, will I be using the previous eight as reference, for speed and such or are all independent with each other? Cause that is over 100 thousand frames, per video, with twelve tracks..
Blood type O negative. I bleed ones and zeros
I dabble on the desktop
Shifted Leering, Any Perspective
Shifting Literally All Perceptions
SLAP -
Yeah, me, too, big time. The vfxtalk site that had the tut link is down. The only tuts on trackerviz I can find are by the dood that requested it from NAB and they deal only with corner pin type tracking.
I cannot for the life of me figure out how to use it with specific mask vertexes, like the ones created with auto trace. Any tut, for any script or app, that specifically goes into per vertex mask tracking would be amazing. I am trying to track non green screen dancers moving quikly and with very little contrast from the background. It is a relative nightmare
Blood type O negative. I bleed ones and zeros
Shifted Leering, Any Perspective
Shifting Literally All Perceptions
SLAP

