Forum Replies Created
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Matthew Wood
February 14, 2015 at 3:51 am in reply to: Proper workflow advice for difficult roto/track/key/matte/mask/Hello. Here is the original footage
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I just uploaded a couple of my partial keys, too, but realized just now that they ar mp4 with no alpha. Will have to upload an image sequence right now
black w/o alpha
https://www.dropbox.com/s/8nyou71f6dswvua/Pre-comp%205.zip
alternate key
https://www.dropbox.com/s/8dkzsxjrvxngcfy/raino_legmatte_1.zipThanks again, fun times and all…
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Blood type O negative. I bleed zeros and onesI dabble on the desktop
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The thing is, I am a software developer, first and foremost. My desktop interface software, Splinter, has been number one rated on Earth, for three years straight, in April.
I definitely know what you are saying, and in most cases I would agree. But—well, but I dont NOT want to learn, at all, haha.. No, that was never my point. My point was that I do not want to learn the wrong things, dont want to waste time learning things that will in no way help me to accomplish the tasks. I have spent SO much time watching tuts, of all kinds. But it is like I get a tiny piece of something here and a little bit there.. The most informative were the Masters of Visual FX with Stu Maschwitz and friends. Gained a great deal of knowledge but wasnt able to see it all in practice so only went so far..
Im aspie, rememba? “Not wanting to learn” is inconceivable, to me, literally… And I can do anything that you pros can do, i just cannot do most as well, yet. But nor do I have to get as the design is where my focus
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Blood type O negative. I bleed zeros and onesI dabble on the desktop
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Man, I am not even 5% sure when I render, no joke. That is another huge barrier I have.I have 8gb ram, dual quad i7. But I, generally, use so many effects to color grade for keying, difference mattes, flippin alpha chokers, alpha cleaners, bla bla fn bla… Even on fast draft or with draft 3d
@Dave LaRonde,I skipped over your reply for my own sake of not getting distracted from my task, but I will read them, now. But, to the point you both make, my workflow is just beyond random, so far beyond. I have no— since I really have no specific tuts, on the entirety of the internet, for the exact things that i am doing, at my skill/experience level, with a learning path that I took. , due to no one else ever having created the type of art I am doing, means that I havent been able to find ANY kind of routine. Chicken with my head cut off just trying to push a few more vids out that with more new stuff.
It is counter productive, for me to be doing the hands on, instead of just the design, but I am selfish and unwilling to pass any of the first few examples of it all, to anyone else, so I fumble forward
My last four final project renders had over 100 layers each… You think that is bad? I don’t name them, either, heh heh… “If will take thousands of hours, dozens of minutes a day, by the end, will equal a big number”, is what I say, to myself. This can be an irrational way to approach it, at times, but every release I can see a lot of improvement, from the previous, so it is not not working, kinda…
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Blood type O negative. I bleed zeros and onesI dabble on the desktop
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Matthew Wood
February 12, 2015 at 11:44 am in reply to: Proper workflow advice for difficult roto/track/key/matte/mask/Hi, yes, I will upload. Thank you. And I fully agree about the green/blue screen. All of these footages were shot over a year ago so I had no choice in the matter.
And I understand your point about the keying, but I am struggling to grasp why, for example, if I am able to get an auto trace mask that more or less remains on body shape paths the entire length of the footage, in the areas where there are holes or caverns down from edges, why i cannot select the closest “5” mask vertexes and attach a shape or a layer mask to those vertexes and have it base its movements on them… group parenting, or whatever.
With almost anything, really, if you have 90% of the information, most times you can fill in the rest of the information based on relative data.
EDIT… I think I have also been making a huge mistake by not stabilizing the footage no the actor.. I am doing a few tracks in Mocha, right now, and will see if that makes a difference.
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Blood type O negative. I bleed zeros and onesI dabble on the desktop
Shifted Leering, Any Perspective
Shifting Literally All Perceptions
SLAP -
Matthew Wood
February 12, 2015 at 8:13 am in reply to: Proper workflow advice for difficult roto/track/key/matte/mask/Hi, yes, I will upload. Thank you. And I fully agree about the green/blue screen. All of these footages were shot over a year ago so I had no choice in the matter.
And I understand your point about the keying, but I am struggling to grasp why, for example, if I am able to get an auto trace mask that more or less remains on body shape paths the entire length of the footage, in the areas where there are holes or caverns down from edges, why i cannot select the closest “5” mask vertexes and attach a shape or a layer mask to those vertexes and have it base its movements on them… group parenting, or whatever.
With almost anything, really, if you have 90% of the information, most times you can fill in the rest of the information based on relative data.
I, also, may be using “difficult” in my own way, and it may be that these things are not difficult for folks such as yourself and wouldnt require 12 tracks. Ill upload two samples tonight and see what you suggest. Thanks again, appreciate the help.
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Blood type O negative. I bleed zeros and onesI dabble on the desktop
Shifted Leering, Any Perspective
Shifting Literally All Perceptions
SLAP -
Matthew Wood
February 11, 2015 at 6:46 pm in reply to: Rotobrush propagation bug? Recalalculating every frame.Yeah, this is responsible for so many hours lost forever, for me, too. That is such a huge bug for a function that cannot replace itself with the ctl+z..
Man, your post makes me feel much better now, cause I could not be sure that I wasn’t the one causing it, until now…
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Blood type O negative. I bleed zeros and onesI dabble on the desktop
Shifted Leering, Any Perspective
Shifting Literally All Perceptions
SLAP -
Matthew Wood
February 11, 2015 at 6:39 pm in reply to: Proper workflow advice for difficult roto/track/key/matte/mask/I dont know what happened hiere– earlier post that didnt get posted, I guess…
Hello, again. Okay, so here is actually a perfect example of something that is giving me issues. And I think it is because there are so many ways to get it done, I just dont know which is most effective..
I need to have his head and hair filled in, obviously… edit—grr, okay rigid mask tracker worked well for this one, but wont work most times, this had good contrast between clothes and background and nothing to interfere with track…
But the 12— I KNOW that there has to be an answer with auto trace, trackerviz (maybe masktracker+, too) and either mocha or AE tracker. It seems to me that even if i got an auto trace of this actor, with feet, hands, and head removed with the background, there is enough data, more than enough, with the mask vertexes, to not have to do much more in order to parent something to them and just go off that..i believe.. Trackerviz and Cause each vertex on the mask is essentially a track point, and “100” track points is WAY way enough to be able to do much more complex linking of properties and objects…
Any with in depth understanding of trackerviz? The tuts only deal with corner pinning, like maybe 10% of the options/menu items are covered and the dood isn’t replying to my post on aeenhancers…. I think this script is probably the most powerful script that “no one’ either fully grasps, keeps it their super special secret, or has no reason to use it for things other than corner pinning..
Grr, so frustrating when I have so many choices and no foundation set that would enable me to pick the right path, initially…l
I would think that 12 tracks of the footage may take me twelve hours. Man what I would have given for only twelve hours instead of 40+ trying to get the perfect key without greens creen
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Blood type O negative. I bleed zeros and onesI dabble on the desktop
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Yes, but the problem with this is that when the renderer is going you cannot open the comp window, if you want to check something out. Not even when it is paused, as far as I know. I would say that the caps lock is a better choice than closing comp window, right?…. right?… see, i can be condescending, too, didnt ya know? There’s a new sheriff in town, and he’s a flippin aspie, so firing back, with even more force, is first nature… 🙂 Ive seen all your highlights, though. Your comments in, randomly 200 threads I have looked through were both always the most annoying and the funniest. At first just annoying, then came to expect it and so — hahha.. too funny, anywho, more on that latere.. its just completely, utterly, complicated to explain to you, right now, as I don’t have time to slow myself to the average man’s pace, in order to do so…
Meanwhile,back at the lab:
That would actually be a tiny code addition and have huge upside, though, the ability to just do what is possible with the bgrenderer. Even if it was just configuration changes and such, nothi8ng on the timelineThis is a super simple fix just like the magnification levels not being able to go between 50 and 100 unless fit to 100. I odn’t know of any other app that cannot scale between such number gaps. It is very strange, and clearly intended to frustrate me.
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Blood type O negative. I bleed zeros and onesI dabble on the desktop
Shifted Leering, Any Perspective
Shifting Literally All Perceptions
SLAP -
Matthew Wood
February 10, 2015 at 12:13 am in reply to: Can’t export H264 because of tmpAEtoAMEProjectAnd, so, google is your best friend, ya know? Try rendering to a different folder path, apparently that will solve
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Blood type O negative. I bleed zeros and onesI dabble on the desktop
Shifted Leering, Any Perspective
Shifting Literally All Perceptions
SLAP -
Especially frustrating when switching to a different window, like a browser, and telling yourself not to forget to reset the caps lock after typing in whatever “you” are quickly typing in, then forgetting about the cap not being set, dragging the render time out even further.
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Blood type O negative. I bleed zeros and onesI dabble on the desktop
Shifted Leering, Any Perspective
Shifting Literally All Perceptions
SLAP