Forum Replies Created

  • No no I’m editing with pro res 422 not h.264. Hdmi direct monitoring will never produce accurate colors compared to direct sdi monitoring with a broadcast monitor I’m editing using autodesk smoke as well so it doesn’t display as well on a secondary screen

  • Matthew Marshall

    September 14, 2009 at 10:02 pm in reply to: Adobe Premiere Capture and HDR-HC9

    that does not help at all, it is still not recognized… it works fine with the hdv/dv conversion on as soon as you try to capture hdv it does not work.

    And yes, the format is in HDV1080i, it was captured in HDV1080i… it appears the internet has no answers for this whatsoever…

  • Matthew Marshall

    September 13, 2009 at 2:43 am in reply to: Adobe Premiere Capture and HDR-HC9

    The options i have on the dropdown menu in setup are None, and DV/HDV…

    It has been set to DV/HDV this whole time so unfortunitely that is not it.

  • Matthew Marshall

    September 10, 2009 at 2:26 am in reply to: C4D Compositing

    OK so you’re saying here basically tag each object you plan to render with a compositing/object buffer tag.

    “Try putting a compositing tag on the object (or probably group in this case) and render out an object buffer in the multi pass render. (Said tag is found in the Objects pane under Tags – Cinema 4D Tags.)”
    —Render out the objects first after you’ve tagged them. Select Multipass in the rendering settings and put the object buffer in there for the render.

    “Assign another separate compositing tag/object buffer to the perspective plane accepting the shadows. You can use that as a luminance key to separate the object in question from the rest of the stuff visible in your rendered file. For this separate render, just assign a white texture (in the color channel) with no other channels in the material. With no channels except color it should render pretty fast.”
    —Render out the Plane after you’ve tagged it. Make the color white for a luminance channel, this plane will be composited in After Effects using Multiply. Therefore casting only shadows.

    “For the render, enable multiple channel rendering, and render out the two (or more) object buffers and the shadow channel. (If you render as picture sequences be sure to check the Multi Layer File box.)”
    — and i am fuzzy right about here, so i do a third render with all of them?
    Also when i do a test render (full render is animation therefore very long) i still see my text behind the plane. Basically my animation is sliding 3d text from behind a plane forwards so that it seems to appear from behind a wall and slide back in.

    Therefore i still see my text waiting to slide in when i render as such.

    In any case i used this tutorial
    https://www.maxoncomputer.com/tutorial_detail.asp?tutorialID=243
    to create a shadow catcher. Now i just need to figure out how to render it without seeing the text behind the plane.

    Any Help would be appreciated. Sorry for the bump btw but this is the closest one to what i need i found on google search.

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