Forum Replies Created

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  • how about this-
    you have your chart build with all the regular bars (80%, 20%, etc.). Then build on your 100% bar, add a number to the top of it that keeps growing up 10% – 50% – 80% and so on. Then make the bar chart fall away below and in the background make it look like things are speeding by. Make the numbers grow 100% – 500% 1000%.

    Matt Hall
    Director, Digital Post
    CCG MetaMedia, Inc.

  • Matt Hall

    April 29, 2005 at 1:53 pm in reply to: AJAioLA to Beta via component question

    That fixed it! Thanks for the help.

    Matt Hall
    Director, Digital Post
    CCG MetaMedia, Inc.

  • Matt Hall

    April 28, 2005 at 7:17 pm in reply to: AJAioLA to Beta via component question

    Thanks for the response. I’ve changed cables and have the same problem. I’ve connected the different cables from the iO to a monitor and the picture has been fine, then I connect them back to the beta and it’s purple…

    Matt Hall
    Director, Digital Post
    CCG MetaMedia, Inc.

  • Matt Hall

    April 6, 2005 at 4:13 pm in reply to: Custom particles and object collision

    No problem. I’m posting on the cow to avoid doing my work…

  • Matt Hall

    April 6, 2005 at 1:41 pm in reply to: 3D Camera Movement

    Why not just turn off the point of interest? Select the camera and hit ctrl-alt-o (pc) for auto-orient settings. then select “off”. I will usually then make a null and parent the camera to the null, because I feel i get better control.

    Another option is to use an expression and link the POI to a null and animate that.

    Matt Hall
    Director, Digital Post
    CCG MetaMedia, Inc.

  • Matt Hall

    April 6, 2005 at 1:41 pm in reply to: 3D Camera Movement

    Why not just turn off the point of interest? Select the camera and hit ctrl-alt-o (pc) for auto-orient settings. then select “off”. I will usually then make a null and parent the camera to the null, because I feel i get better control.

    Another option is to use an expression and link the POI to a null and animate that.

    Matt Hall
    Director, Digital Post
    CCG MetaMedia, Inc.

  • Matt Hall

    April 6, 2005 at 1:36 pm in reply to: Custom particles and object collision

    The approach I would try in AE would be using Trapcode’s Particular. You would make two layers of particular. The first would be for the large particles, the second for the small. Make the layer of large particles use the physics model “bounce”. Then adjust the setting so the particles stick to the filter layer ( which would be a 3D layer). The smaller particles should use the physics model “air”. I would use a displacement field that mimics the motion of the filter, so when it passes through the small particles they look like they are being disturbed by the filter. It’s a little complicated, but i think it could work.

    As for collision detection, in particular the particles can collide with a layer (in the “bounce” mode), but not with each other. I don’t think any of the AE particle generators can do that.

    Matt Hall
    Director, Digital Post
    CCG MetaMedia, Inc.

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