Matt Faw
Forum Replies Created
-
This is a year-old thread, but it seemed like the best place to reply.
First, thank you to Jessica for pointing out this excellent app, markerTool. I have been using it to copy my sequence markers into the timeline clips (the reverse procedure from what Jessica wrote about), so that I don’t lose all my annotations when I start to cut.
I have encountered one glitch that threw me off, that I wanted to share. Only one of the 25 interviews would not save from markerTool, and I tried many different variations at fixing it, until I realized that the problem was an apostrophe in the sequence name. Once I removed the apostrophe, it saved fine.
Matt Faw
Consciousness 3D -
Hi Jamie,
You can also add the markers to the clip itself, while playing in the timeline, but the clip needs to be highlit first.
Matt Faw
Consciousness 3D -
Matt Faw
October 3, 2012 at 11:08 pm in reply to: L/R Simultaneous adjustment expressions for Stereoscopic compositing?Hi Dan,
Thanks a lot for your reply.
Let me try to fill in some missing details:
1. I’m working in 1920X1080, so 3DS Max outputs files that are centered at 960 pixels. So, when I am adjusting the left eye, I am moving it a certain number of pixels, +/- offset from 960, and the right eye, the equal number of pixels on the other side of 960. In my current workflow, I align the left eye layer, calculate the offset from 960, halve it, and apply that difference, either +/-, to my left and right eye layer. I’d rather have one slider that moves each eye’s layer 1/2 pixel, in opposite directions. The 960 pixel mark is a perfectly usable reference point.
2. When subjects change their depth (e.g. during a 3DS camera move), then the convergence often changes, so I need to keyframe the alignment. This is especially true of the talent I’ve shot in front of greenscreen, and inserted into my 3DS environment. Since they are not true 3D (in the CGI sense), but are two stereo bitmaps, their alignment is usually significantly different than that of the environment I place them in, and keyframing becomes especially necessary.
I don’t mind if the solution is in the form of an expression or a script. But if I adjust the left eye, and then apply the script, it has to not only adjust the right eye to match, but also systematically adjust all the left eye horizontal positions, as well, so both eyes are centered at 960 pixels. If I only adjust the left eye and leave the right eye alone, then there is a big gap to one side of the screen, which I can’t afford, because stereo already eats up so much territory on either side of the screen (from the act of HIT/converging).
Perhaps, instead of some master script or expression that keeps all adjustments in tandem, I could survive on just an expression (preferably tied to a slider that I could put in the Stereo View effects pane), which merely adjusted the L/R horizontal position, +/- 1/2 pixel each per increment. Then I could probably keep that expression in a text file, and copy it in, whenever necessary. Likewise, I could have a separate expression for moving things in unison, whenever I need to rescale, etc. a layer in both views.
Thanks again, and I hope this makes sense.
best,
matt faw
-
Thanks a lot for your reply, Peter!
Matt Faw
Consciousness 3D -
Hey Alex, Have you seen this page yet?
https://www.sonycreativesoftware.com/vegaspro/gpuacceleration
-
Hi John, I am also new to 3D editing (and new to Vegas). I have a Sony TD10 and a GoPro rig, although I have only tried cutting the TD10 footage so far.
Good news is that Vegas has no problem recognizing the native .m2ts footage from the TD10. I don’t yet have a 3D monitor, so I’m cutting in anaglyph (long exposure to which messes with my eyes!). The monitor is my next purchase.
So far, the only outputs I’ve created have been side-by-side clips for YouTube, which work fine.
I’m still trying to figure out the easiest way to use the Sony Stereoscopic 3D Adjust filter, to adjust convergence, and mostly to get rid of double images. There is a very simple “Auto Correct” button, but unfortunately, whenever I use it, Vegas crashes! I’ll start a separate thread on that one, but any insight is more than welcome.
I look forward to hearing about your workflow and problems (I’ve subscribed to this thread). Hopefully, we can help each other ease through some of the frustrating parts. Peace!
-
Hello, Bruce and Hans. Like the two of you, I am new to the TD10, new to stereoscopic cutting, and new to Vegas.
So far, Vegas is the only reasonable workflow I’ve found for cutting TD10 footage. Since I’m usually an FCP user, I tried using the MVC to AVI converter, but the files mushroomed literally 100X in data size. For example, a 100MB TD10 file converted to 2 X 5GB AVI files. At that rate, 10GB of TD10 footage would expand to 1TB of AVI files!
Since I had not yet ruled out editing in AVI (or twice-transcoded MOVs), my first workflow involved watching the raw files in Wimmer’s Stereoscopic Viewer, and then using Sony’s PMB to trim the footage down to selects. The good thing about that is that I have much less data to keep, but it took too much time. From here on out, I think I’ll keep the cutting in Vegas, at least until FCP or Avid start working with .m2ts natively.
In FCP, I usually create a Selects sequence, and then cut clips from that, to be used in my cutting sequence. My Vegas work-around, thus far, is to have two separate projects open, one which is selects, and the other, my rough cut. The only downside to that is that when I paste the clip onto my cutting sequence, I have to manually assign the clip to “pair with next clip”, even though the clip had previously shown up as stereoscopic, on my selects project. Perhaps there’s some Project Properties setting that I need to change, in my rough cut project?
I have a project that I’ve already shot, a two camera interview, in which I paired the TD10 with a GoPro 3D rig. I have not yet sunc the footage, but I’m anticipating the following workflow: Match the GoPro left and right eye in their free Cineform program, and bring the resulting container reference file into Vegas, to match up with the TD10 files as multi-camera (assuming I can match separate codecs in Vegas’ multi-camera). Any thoughts on this workflow?
I am still trying to learn how to use the “Stereoscopic 3D Adjust” filter. In particular, I’m having a problem in which (almost) every time I run the “Auto Correct”, it crashes Vegas. I’ll post that as a separate post, but wondered if either of you had seen that.
I look forward to continued conversation with the two of you, about best practices, etc. Peace!