Forum Replies Created

  • Matjaz Molnar

    February 10, 2015 at 11:13 pm in reply to: Question regarding youtube quality.

    I will tell you:
    “””Is YouTube prioritising bigger YouTubers like PewDiePie, Markiplier and Jackspeticeye in terms of quality?”””
    ——
    I think it is. I uploaded two colorful videos of racing to test this.
    One had a bitrate of 12mb the other 40mb. That means 3x more bitrate.

    Then I watched some peoples videos with millions of views and lots of ADS and comparing them to 10.000views videos.
    Yes the quality is better in the first group.

    Here are the results of a video BEFORE and AFTER upload:
    https://shrani.si/f/2q/y1/3VpEvcNe/beforeafteruploadyoutube.png

    I think that it is obvious enough, that youtube prefers the bitrate to viewers with ADS and profit with millions of viewers.

    Youtube should make an official statement about this, that they are worsening the quality of cristal clear uploaded videos for small youtubers.

  • Matjaz Molnar

    September 21, 2014 at 3:16 pm in reply to: Good 4k build for AE and Premiere

    If you plan tu buy 2011-3 socket and to OC then I would recommend the following corrections to your parts:
    Take:
    5820K – it’s a lot cheaper and the same as 5930k. Both are designed from the same chip and can reach the same clocks.

    The motherboard can stay the same.

    Memory can stay the same, but the g.skills have coolers.

    Grašhic card: EVGA GTX 980 (register and get 5 year warranty)
    It was just released, consumes a lot less power and has a lot more computing power than 780ti, with the same price.

    Computercase. If you are buying corsair hidro cooling, than buy a corsair Case for best compatibility.

    SSD can stay the same.

    So buy something like this and it will be perfecto:

    CPU: Intel Core i7-5820K 3.3GHz 6-Core Processor ($384.99 @ NCIX US)
    CPU Cooler: Corsair H105 73.0 CFM Liquid CPU Cooler ($114.99 @ Newegg)
    Motherboard: Asus X99-DELUXE ATX LGA2011-3 Motherboard ($381.99 @ SuperBiiz)
    Memory: G.Skill Ripjaws Series 32GB (4 x 8GB) DDR4-2133 Memory ($479.99 @ Newegg)
    Storage: Crucial MX100 512GB 2.5″ Solid State Drive ($209.99 @ Adorama)
    Video Card: EVGA GeForce GTX 980 4GB Video Card ($555.91 @ Newegg)
    Case: Corsair 750D ATX Full Tower Case ($129.99 @ Micro Center)
    Power Supply: SeaSonic 750W 80+ Gold Certified ATX Power Supply ($99.99 @ Amazon)
    Optical Drive: Asus BW-12B1ST/BLK/G/AS Blu-Ray/DVD/CD Writer ($59.99 @ Newegg)
    Operating System: Microsoft Windows 8.1 (OEM) (64-bit) ($89.98 @ OutletPC)
    Monitor: Asus PB278Q 27.0″ Monitor ($469.99 @ Amazon)
    Monitor: Asus PB278Q 27.0″ Monitor ($469.99 @ Amazon)
    Total: $3437.79

    https://pcpartpicker.com/p/trczpg

    Power supply: Buy a Seasonic MII-750 or 620W, because you computer is not going to use more than 450W under full load and OCed and there is no point buying a gold, because the seasonic has already best quality and efficiency.

    Why do you need network card?
    Why do you need sound card?

    Those on the motherboard are the same or even better.

    The money U save, from what I have told you, use for 2 monitors with 2560×1440.

  • Matjaz Molnar

    September 19, 2014 at 12:01 pm in reply to: Good 4k build for AE and Premiere

    I would start with:
    X99 motherboard
    5820K CPU – OC to at least 4.0GHz
    at least 32gb quad channel ddr4 ram
    GTX 970 or 970SLI
    Seasonic MII power supply around 620W or more.
    Corsair H105 cooling
    MX100 SSD with 512gb are best buy at the moment or 2TB HDD’s.

    There is only one problem. I can’t find Thunderbolt with socket 2011-3
    Thunderbolt is on only 6 motherboards with socket 1150.

    If thunderbold is unavoidable, u have to go with 4790 and 1150 etc.

  • So I run the test without problems on:
    AFX CC 2014
    4930K @4,2GHz
    16GB 1866MHz QuadChannel
    GTX 770

    Result: 6 min 20 sec

    This thread need more attention. People are unaware that the best card for Mercury and Ray-trace are: GTX 480, 580, 680, 780 etc.

    What I mean, CPU, RAM, CUDA cores, those thing do not matter as long as the card has 384bit BUS Width or even 512bit.

    192bit and 256bit are a rip-off in AFX and Premiere.

    I hope that someone will do a test with the new upcomming
    GTX 970 and 980, but I am not expecting much, because they have 256bit BUS width. Our only hope is the new Cuda architecture which hopefully minimizes the bandwidht limitations.

  • So I run the test without problems on:
    AFX CC 2014
    4930K @4,2GHz
    16GB 1866MHz QuadChannel
    GTX 770

    Result: 6 min 20 sec

    This thread need more attention. People are unaware that the best card for Mercury and Ray-trace are: GTX 480, 580, 680, 780 etc.

    What I mean, CPU, RAM, CUDA cores, those thing do not matter as long as the card has 384bit BUS Width or even 512bit.

    192bit and 256bit are a rip-off in AFX and Premiere.

    I hope that someone will do a test with the new upcomming
    GTX 970 and 980, but I am not expecting much, because they have 256bit BUS width. Our only hope is the new Cuda architecture which hopefully minimizes the bandwidht limitations.

  • Matjaz Molnar

    May 20, 2013 at 9:15 am in reply to: hard object falls on soft pillow

    What if i use this kind of trick: https://www.youtube.com/watch?v=dL_RqRCRxOA

    Will it work if I modell a sofa and trow balls on it?

  • Matjaz Molnar

    January 18, 2013 at 7:34 pm in reply to: Pool table animation, problem with balls

    Thank you guys for the hint, I think now I’ll be able to do the animation. It’s looking quite good for now.

    Now I have to focus to modell a decent table and so on.

  • Matjaz Molnar

    January 17, 2013 at 8:49 pm in reply to: Pool table animation, problem with balls

    The file: 5248_billiardstest0004.c4d.zip

    As you can see I have been testing with different setting and objects.

  • Matjaz Molnar

    January 16, 2013 at 8:43 am in reply to: Pool table animation, problem with balls

    Update:

    For testing I am throwing now a standard sphere, octahedron sphere and a cube on the table.

    With static mesh on the table the cube stops vibrating. The standard ones are still vibrating the octahedron is moving very slowly.

    I raised the friction to twice the default value, lowered the bounce to half and increased the steps per frame to 10.

    So the octahedron sphere is now moving very slowly, but stil not stopping in 1000 frames. The other standard ones are still shaking the same way.

    Oh and something I noticed. When the balls and the cube fall, they are 1cm above the table is this normal?

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