Mark Whitney
Forum Replies Created
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There’s also Skydome which gets around some of the issues with SkyBox.
https://www.youtube.com/watch?time_continue=110&v=cWmk2JTMNEA
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Mark Whitney
November 30, 2017 at 3:01 pm in reply to: How to create a “particle garden” type of effect -
I’m trying to understand the values shown for the Unaku layer Anchor point vs. where it appears in the screen shot. Have you tried aligning to Selection first, THEN align to Composition?
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Mark Whitney
November 27, 2017 at 2:46 pm in reply to: Need a way to align photos in AE with ability add more laterProbably other solutions out there but you might take a look at this:
https://aescripts.com/easy-slide-show/
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Mark Whitney
November 26, 2017 at 3:29 pm in reply to: mocha pro camera solver going crazy when imported to mochaFirst off, simplify. Your first spline at the bottom center has all sorts of movement (cars) that will throw things off right there. There appears to be a section of road just to the right of that spline that seems to be clear that might be a better choice.
The last one at the top overlaps one or two other splines it appears but can’t tell layer order in a 480 screen capture. That might be throwing it off too. Get rid of that thin horizontal spline; it’s not contributing much as it sits.
Here’s an older tutorial here that might give you some more ideas on this sort of shot:
https://www.youtube.com/watch?v=SQ77u9EBYEUSome contents or functionalities here are not available due to your cookie preferences!This happens because the functionality/content marked as “Google Youtube” uses cookies that you choosed to keep disabled. In order to view this content or use this functionality, please enable cookies: click here to open your cookie preferences.
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Basic stuff. Check where the objects Anchor point is. You might be able to simply reset it’s transform properties. You might do the same for your camera as well.
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Well, assuming there’s movement, you’ll have to track the eyes somehow whether is AE’s built in tracker or Mocha AE. In the shots where the iris is nearly black, would you even see a correction? If not, why bother? Black cat at midnight and all of that.
Once you get that, simply create a mask set to subtract around each iris and apply your desired color correction. I’d probably just go with Curves. I the color of the pupil is changing too much with the one mask, you need to add a second mask for just the pupil, set to Difference so just the Iris gets affected.
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I kinda have to echo what Dave said.
I’d highly recommend picking up a copy of Classroom in a Book After Effects CS6. There’ll be a disc included with tons of examples, probably some scripts, free plug-ins, etc. The thing is, they’re structured in a way that in a day or two you’ll be up & running with confidence as you’ll learn the work flow much quicker.
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Hey Allan,
It sounds as if you’re trying to morph between two Element objects and E3D doesn’t really work that way w/o resorting to an obj sequence.
I’m only guessing that what you want is that the front face extrudes outward then the back face eventually catches up, shrinking the extrusion & going out of frame. You say “fade” though so I’m not sure. If that’s the case, you might be able to go a different route by duplicating your Element layer and then turn off the front face so the extrusion is now separate.
With just one group though, you might experiment animating the particles Z size. Minor problem with that though is that it scales in both the Z+ and Z- axis simultaneously, making it very tricking to make it look like the back face catches up with the front. You might then fiddle with Replicator Position Z (or create a group Null) though & hide that problem since you have you text leave frame.
Perhaps someone has a more elegant solution, but at least this is a starting point.
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Well, the Constant setting is pretty much as it sounds. You “paint” a spot or area and it remains for the remainder of the clip. You can then delete keyframes if you wish it to end at a certain time. I had to use this technique to clean up an interview (of Christopher Lee) where the original BetaSP tape had oxide flaking off leaving several frames of while flecks throughout the entire clip. I could advance or retard from those frames, clone from a different time that was clean, then turn off the paint effect when the glitch ended.
I don’t know if newer CC versions of AE have the behavior of the PS tool or not. I’m still happily using CS6 and not having to suffer broken plug-ins when an SDK isn’t release in a timely manner.