Forum Replies Created

  • Marc Fovargues

    January 31, 2018 at 7:30 pm in reply to: How is this achieved? I need serious advice PLEASE!

    Your PolyFX are children of the splines, that is not right. Move them so they are below the splines but still in the extrude for each letter. That should resolve it.

  • Marc Fovargues

    January 31, 2018 at 7:18 pm in reply to: Anyone know whats going on?

    Without seeing the file it’s hard to pin-point. Any chance of a simplified version to look at?

  • Marc Fovargues

    January 31, 2018 at 12:43 pm in reply to: Sand Trails in C4D

    After having a quick look this is what I did.

    1. Add a Plane object underneath your sand plane and offset it on negative Y but, not beyond the depth of your spheres so they still show.
    2. Apply a Static Rigid Body tag to this new plane and remove it from your sand plane if there is one, and make sure the Collision Deformer is applied to your sand plane. Collision Deformer will do the work.
    3. The sand plane will need 100-200 (maybe more) subdivisions to look convincing but you can cache the result in the Collision Deformer.
    4. In the Collision Deformer Object tab set the Falloff to Surface (Collider is best but much slower at computing result) and Restore Shape to 0% (Play with this for the effect you want).
    5. On the Collider tab set it to Outside (worked for me, again play with the options).

    Your spheres should now leave trails as they roll about 🙂

  • Marc Fovargues

    January 31, 2018 at 9:53 am in reply to: Rotating Sweep Along a path

    Here’s the updated file with spline rail included.

    12112_motiontrails.c4d.zip

    Hope it helps

  • Marc Fovargues

    January 31, 2018 at 9:39 am in reply to: Rotating Sweep Along a path

    The flicker appears due to the tracer spline settings.
    Intermediate points set to adaptive with 5 degree angle solves this.

  • Marc Fovargues

    January 31, 2018 at 9:27 am in reply to: Rotating Sweep Along a path

    Hi, you should definitely revisit rails, they really help. Basically you duplicate your spline and offset it, like a railway track, that then helps with orientation along your original spline.

    Here’s a great example of that https://www.youtube.com/watch?v=3yXE7qgDJT0

    Some contents or functionalities here are not available due to your cookie preferences!

    This happens because the functionality/content marked as “Google Youtube” uses cookies that you choosed to keep disabled. In order to view this content or use this functionality, please enable cookies: click here to open your cookie preferences.

  • Marc Fovargues

    January 31, 2018 at 9:15 am in reply to: Anyone know whats going on?

    Check your plain effector, by default it is set to offset to 100 on the Y position. Maybe you need to turn position off?

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy