Activity › Forums › Maxon Cinema 4D › Rotating Sweep Along a path
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Rotating Sweep Along a path
Posted by Michel Salloum on January 29, 2018 at 9:54 amHi All,
Im trying to create a motion trail for a simple rectangle using a Sweep and a tracer.. and it works fine as long as the rectangle keep its rotation static..if i get it to rotate along it’s path, i cant get the sweep to match its rotation.. i played with rails.. but i couldn’t figure it out ..
Any suggestions?
Michel Salloum replied 8 years, 3 months ago 3 Members · 8 Replies -
8 Replies
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Brian Jones
January 30, 2018 at 3:23 amthe sweep locks it – if you can’t use a null to move along the spline then rotate the rectangle in that (my quick test didn’t look promising but I didn’t have much time) then you might need to prebuild the shape you want then reveal it with a boole (or texture alpha or something)
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Michel Salloum
January 30, 2018 at 6:04 amThank you a lot i will test that.. in theory using a null should work fine..
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Michel Salloum
January 30, 2018 at 1:02 pmAlso there is that flickering that show up every time i unchecked parallel movements!
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Marc Fovargues
January 31, 2018 at 9:27 amHi, you should definitely revisit rails, they really help. Basically you duplicate your spline and offset it, like a railway track, that then helps with orientation along your original spline.
Here’s a great example of that https://www.youtube.com/watch?v=3yXE7qgDJT0
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Marc Fovargues
January 31, 2018 at 9:39 amThe flicker appears due to the tracer spline settings.
Intermediate points set to adaptive with 5 degree angle solves this. -
Marc Fovargues
January 31, 2018 at 9:53 am -
Michel Salloum
January 31, 2018 at 11:16 am
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