Lloyd Alvarez
Forum Replies Created
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As long as the camera is static it will remove any moving objects, ie your puppet and anything else that is moving.You can then use this clean plate to mask out the rods. There is a free trial so you can try this before purchase and if you have any question just open a support ticket on our site and we’ll be happy to help.
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if your camera is locked you can use Superpose to create a clean plate https://aescripts.com/superpose
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Hi Dan,
Thanks that is exactly what I was looking for. Should have checked your site! Love the new design by the way.
One note, though. If you use Hold keyframes you get a bump in the value graph:
Works great with linear keyframes. 🙂
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Btw, you don’t need an expression to range map the values of a slider. This is built in to every slider in AE. You simple need to right-click on the slider and “Edit Value”, you can then set the range. Check out this demo: https://vimeo.com/31647043
-Lloyd
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That did the trick, thanks Dan. I was failing to consider the pre-comp’s transforms in the parent comp.
Cheers,
Lloyd -
Lloyd Alvarez
April 5, 2011 at 4:07 pm in reply to: Single precomp multiple times with different textsIn a node-based compositor that would be very easy but unfortunately not as easy in AE’s comp/pre-comp metaphor. However to make duplicating of large pre-comp trees we thankfully have the True Comp Duplicator script which will duplicate your whole hierarchy instantly to make versioning easy. https://aescripts.com/true-comp-duplicator/
Cheers,
Lloyd -
The script is called Open Sesame and it is being written by Paul Tuersley no me, but we will be hosting it on aescripts.com.
Unfortunately we don’t have a set release date yet, but it will be soon.
Cheers,
Lloyd -
You could add a slider control and generate the random number there then have X and Z get the number from there.
This is the code you should put on the slider control:
seedRandom(index,true);
Math.floor(random(3)) + 1;And this would be the updated code for Z:
n=effect("Slider Control")("Slider").value;
emitterName = "Emitter0" + n;
thisComp.layer(emitterName).transform.position[2];
-Lloyd
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Hi Eddy,
The example settings file is included in the download. It is called anim_example.rbk and is included in the same folder as the script. Send us an email if you still can’t find it. You can get our email in the about page of the site.
-Lloyd
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Lloyd Alvarez
August 2, 2010 at 10:08 pm in reply to: Scripting: Issues with effects and layer order …To check if you can apply an effect use the PropertyGroup canAddProperty() method (page 148 of the CS3 scripting guide):
app.project.item(index).layer(index).propertyGroupSpec.canAddProperty(name)
And there’s no way to activate the effects panel through scripting but F3 brings it up quickly 🙂
-Lloyd
