Forum Replies Created

  • with a quick test, that seemed to work.
    I’ll watch for that glitch.

    Thanks

  • In CS6 I’m having a new problem with the inertial bounce expression that I’ve used for a long time.
    it only has a problem in AE CS6.

    Here is the expression

    amp = .1;
    freq = 1.0;
    decay = 4.0;

    n = 0;
    if (numKeys > 0){
    n = nearestKey(time).index;
    if (key(n).time > time){
    n–;
    }}

    if (n == 0){ t = 0;
    }else{
    t = time – key(n).time;
    }

    if (n > 0){
    v = velocityAtTime(key(n).time – thisComp.frameDuration/10);
    value + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t);
    }else{value}

    here is a screen cap of the error warning

    it works sometimes and then other times it gives an error.
    any input for a fix would be appreciated.

    amp = .1;
    freq = 1.0;
    decay = 4.0;

    n = 0;
    if (numKeys > 0){
    n = nearestKey(time).index;
    if (key(n).time > time){
    n--;
    }}

    if (n == 0){ t = 0;
    }else{
    t = time - key(n).time;
    }

    if (n > 0){
    v = velocityAtTime(key(n).time - thisComp.frameDuration/10);
    value + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t);
    }else{value}

  • Layne Haacke

    February 16, 2010 at 9:33 pm in reply to: Depth of field issue

    It’s on the full resolution renders.

  • Layne Haacke

    February 16, 2010 at 4:28 pm in reply to: AE CS4 Depth of field glitch Part 2

    I’ve encountered the same problem on multiple machines. The 32 bit thing works to fix it, but some plugins don’t work with 32 bit so I’m still looking for another solution.
    I hopefully added a pic of what it looks like.

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