In CS6 I’m having a new problem with the inertial bounce expression that I’ve used for a long time.
it only has a problem in AE CS6.
Here is the expression
amp = .1;
freq = 1.0;
decay = 4.0;
n = 0;
if (numKeys > 0){
n = nearestKey(time).index;
if (key(n).time > time){
n–;
}}
if (n == 0){ t = 0;
}else{
t = time – key(n).time;
}
if (n > 0){
v = velocityAtTime(key(n).time – thisComp.frameDuration/10);
value + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t);
}else{value}
here is a screen cap of the error warning

it works sometimes and then other times it gives an error.
any input for a fix would be appreciated.
amp = .1;
freq = 1.0;
decay = 4.0;
n = 0;
if (numKeys > 0){
n = nearestKey(time).index;
if (key(n).time > time){
n--;
}}
if (n == 0){ t = 0;
}else{
t = time - key(n).time;
}
if (n > 0){
v = velocityAtTime(key(n).time - thisComp.frameDuration/10);
value + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t);
}else{value}