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AE CS4 Depth of field glitch Part 2
Following on from my recent post https://forums.creativecow.net/thread/2/970502#970540 I have made some kind of progress but now have some new problems that I need help with.
Basically I managed to make the grainy/pixelated patch disappear by switching the color depth to 32 bits per channel. With 8 and 16 it is still there.
Unfortunately this then leaves me with a new problem, which is that some of the effects I am using only support 8 or 16 bit per channel color…. and I get a red cross across my screen.
Another things that I should have pointed out before was that my projects are HD. It seems that if I create a simple SD project with a 3D layer and a camera and turn on the DOF, the image is fine. But if I set up the same thing in HD I get the glitch.
Taking these things into consideration, can anyone think how I can can resolve this problem for good?
Many thanks,
– Lewis

