Forum Replies Created

  • Laurent Heid

    October 4, 2009 at 5:22 pm in reply to: Convert Triangles to Poly’s

    Hi Darren,
    quads are possible only if all four point share the same plane, otherwise you can use n-gones but those only hide the triangulation.

    What?

    cubicdesign.fr

  • Laurent Heid

    October 4, 2009 at 5:14 pm in reply to: Clipped picture – render problem

    Hi Eugene,
    I’m not sure what your referring to, could it be overlapping polygons some having reversed normals?

    What?

    cubicdesign.fr

  • Laurent Heid

    September 22, 2009 at 11:29 pm in reply to: rendering issue in 11.5

    Thanks Adam for looking into the issue, I will try the small fragments option. couple days ago a top view render took 7.5 hours completely throwing off all schedule for a job. The perspective camera finished in 20mns, that is a huge delta making orthogonal views and parallel camera useless for some scene configuration.

    What?

    cubicdesign.fr

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