Forum Replies Created

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  • Kurt Muller

    January 11, 2010 at 1:09 am in reply to: Transparent particles?

    Mark, apply the fire, then go to the left side window where all the attributes of the emitter are listed. Look for “visibility”. In the graph below the Stage, drag the red button down to reduce the visibility of the effect, and thus make it more transparent.

  • Kurt Muller

    December 10, 2009 at 2:41 am in reply to: WinZip WON’T unzip “November 09” SE library

    Yeah, thanks, Alan. It’s good now.

    Cheers,
    Kurt

  • Kurt Muller

    November 4, 2009 at 10:38 pm in reply to: wondertouch acquired by GenArts, Inc.

    Aaah, so that’s why you were so busy last month!! 🙂

    Congratulations and well done, Gents!

    Are you handing out some free copies of PI3 to us tightwad SE users to celebrate? Haha! Kidding.

    Kurt.

  • Kurt Muller

    October 13, 2009 at 3:38 am in reply to: smooth running gun 2

    Francois, did you manage to get in touch with the author of Smooth-Running Gun? I would very much like to get a copy of this program, also, if it’s available anywhere.

    Thanks,
    Kurt.

  • Kurt Muller

    October 8, 2009 at 9:06 am in reply to: emitter ideas

    Alan, personally I think all the emitters are already versatile enough that users only need to apply a little lateral thinking to modify them if they want to. But hey, don’t stop making them!! You’re the man with the magic!

    However, a lot of the emitters obviously are meant to look like they produce their own light, and that light would be visible on other objects on screen. I think the present “glow” emitters are a bit tricky to use for that purpose, and not entirely convincing. Maybe a more subtle “glower” that can be pulled into different shapes more easily, so that the glow of light from an emitter can be more accurately pasted to the objects near it, would be good.

    Oh, and maybe if you could make that streaking “shooting star/spacejunk-burning-up emitter somebody mentioned a while back, (I tried but got nowhere), that would be fun, too.

    Cheers,
    Kurt.

  • Kurt Muller

    October 4, 2009 at 10:29 am in reply to: Shooting star emitter?

    You’re welcome, any time, not a problem, think nothing of it, happy to help, no thanks necessary, forgetaboutit…………

  • Kurt Muller

    September 24, 2009 at 11:46 pm in reply to: To reset emitters to default?

    Aah, good! Thanks, Alan. I’ll make a note of that.

    Kurt.

  • Kurt Muller

    September 24, 2009 at 1:08 am in reply to: To reset emitters to default?

    Okay, thanks, Alan.

    I guess I’ll have to be careful not to save modified emitters by the original name.

    Cheers,

    Kurt.

  • Kurt Muller

    September 22, 2009 at 7:53 am in reply to: Shooting star emitter?

    David, maybe Steven Spielberg has a copyright on that effect? 🙂

    But anyway, until the boys come up with one, here’s one way to get something that almost kinda sorta looks like a shooting star if you squint your eyes and hold your mouth just right.

    Load the “Alan 01.01” library, open “fun with lines“, then select “meteor shower“. Try applying the following settings, in the left window as well as the Properties dialogue:

    Life = 200+
    Number = 0 to 10 (the fewer the better)
    Size = 240
    Velocity = 40 to 50
    Active to frame 63
    angle = 0
    Emission range = 150
    Visibility = At 100 until about 57, then drop sharply to be zero at 63.

    In Properties;

    Keep particles in order.
    Oldest in front
    attach to emitter
    Specify
    Change colour range to blue or white/blu.

    Now, those settings are just approximate and some of them may not even be necessary. But I was experimenting with all the knobs and taking notes and it was a lot of trial and error, so I can’t guarantee what you’ll get. Also, the final result I got was very short, brief, and not very impressive. But maybe that’s the best for what is usually a very brief barely visible phenomena anyway.

    Good luck
    Kurt.

  • Kurt Muller

    September 16, 2009 at 5:35 am in reply to: Ink dye into water, using particleIllusion

    Yes, sorry, Joss, it is a video copilot item. It’s the one called “Riot Gear”. It’s actually reaf footage that’s been keyframed and can be added to your footage as layer.

    I didn’t look very closely, all these great goodies start to merge into one huge Alladin’s Cave sometimes!

    Anyway, since Creative Cow had a link to VcoP, I figured they won’t mind my promoting it.

    Kurt.

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