I’m not a professional 3D modeller and i’m not fluent in english so sorry if my question wasn’t precise.
I’m currently working on a plastic cup model which has a specific sizes.
Let’s imagine that on this model height is 100 mm and width is 200 mm.
I first modelled the cup, then I had problem with UV mapping while appyling logos/visuals on it.
So I got into “BP -UV Edit” mode, I choosed “Cylinder” in the “Projection” pannel and then I played with the “non-uniform scale” tool until the square or circle logo I projected on the model got a good visual ratio.
But now the problem is that visually isn’t innof, the ratio should be as precise as 100 x 200 mm. And as I did it visually it’s not precise at all. I talked with someone who use blender and apparently he could write precise numbers for the UV map ratio.
Do you know any proper way to do this ?
Thanks 🙏