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CHOOSE PRECISE SIZE OF A UV MAP
Hey everyone,
I’m back with a new UV map issue… 🤯
I know this can be done in Blender but I use C4D and I didn’t find anyway to do this.
I made different glass and cups models, I made uv maps in order to display a “design material” on the models with a good ratio.
The issue now is that the UV map works well visually, but it’s not precise at all.
I actually need to tell the UV map how much height and lenght it should be (as a ratio).
Is there any way I can tell the uv map to be a particular number or something like that ? Rather than just editing the whole thing visually using the “non-uniform scale” tool ?
Thank you in advance for your time and help ! 😍
Sincerely,
Keyzer