Kevin Camp
Forum Replies Created
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setting the replacement method from ‘soft color’ to ‘hard color’ can often help and this method still allows you to use keylight’s spill suppression.
Kevin Camp
Art Director
KCPQ, KZJO & KRCW -
yes, as long as you don’t reformat them.
if the new system doesn’t recognize them as a valid volume it should ask if you want to use the drives as a time machine backup or format them. obviously choose ignore or cancel, whichever option shows up. then you can shut the system down and put those drives back in the older system.
i should say that it is always advisable to backup your files before moving drives around like this, bad things can happen, but if your careful things should be fine… i’ve never lost files swapping drives around.
Kevin Camp
Art Director
KCPQ, KZJO & KRCW -
i’m with you and ken, i think it should work… i’ve actually done it, but both macs were on the same os version, not sure if yours are.
i’d try it, worst case scenario (barring dropping a drive) is you have to reinstall them in the old mac and figure out how to transfer the data off to then reformat in the new system and put the data back on.
Kevin Camp
Art Director
KCPQ, KZJO & KRCW -
[Brian Packard] “It seems pretty straight forward to me, rotation, motion blur, zoom”
from what i remember, i think that’s pretty much it.
you’d probably want to start of with the video or image that you’d spin. i don’t think it matter much what it is, but something that has decent contrast and reasonably colorful.
bring that into a short comp (about 2 seconds) and at the beginning of the comp add a rotation keyframe for that layer, then go to the end of the comp and set the rotation property to around 10 revolutions. enable motion blur for the layer and for the preview (it the option that looks like a little circle with a trail of circles following it).
hit zero on the keypad for a ram preview and make changes to the number of revolutions as needed.
once you have that set, you’d just bring your logo in and animate either the scale property or make the layer 3D (little layer checkbox that looks like a cube) and animate the z position.
i seem to remember the logo scaling up then back, so at the beginning of the comp add a keyframe for scale and set it to something smallish like 10%. move down to around the middle of the timeline and set the scale to something that fills the screen as you’d like and then go to the end of the comp and set the scale back down to 15% or so.
hit zero on the keypad again and make tweak as needed.
you may want to enable motion blur for that layer too. and you may want to add ease to the middle scale keyframe by selection it and choosing animation>keyframe assistant>easy ease.
Kevin Camp
Art Director
KCPQ, KZJO & KRCW -
i would think layer styles>outer glow would do well, it has settings fo both size (feather) and spread, which can really heavy it up.
Kevin Camp
Art Director
KCPQ, KZJO & KRCW -
here’s a link to dan’s 3d corner pin expression.
https://www.motionscript.com/design-guide/threeD-corner-pin.html
it will link the pins to 3d nulls… though, i don’t think it is exactly what you are looking for, see what it can (or can’t) do for you, and then we’ll see if we can accomplish what you need from there.
Kevin Camp
Art Director
KCPQ, KZJO & KRCW -
particle world isn’t designed to do low numbers of particles, so you might try a different particle system.
I think foam would work for you. you can set a custom particle in rendering>bubble texture, then choose your heart layer for the bubble texture layer.
in the physics settings you can change the speed and direction and you’ll probably want to set the wobble amount to 0.
after that the settings are similar to most other particle systems.
Kevin Camp
Art Director
KCPQ, KZJO & KRCW -
Kevin Camp
March 14, 2014 at 6:22 pm in reply to: perfectly smoothed video… frame blending? Denoise with look ahead, behind? Something else?a few notes on using time blend…
because the effect uses cached frames, it’s best to always start the ram previews from the first frame of the comp, always click clear cache (at the top of the effect settings) after making a change and i’d choose edit>purge>all before doing the final render to make sure all chced frames are cleared.
Kevin Camp
Art Director
KCPQ, KZJO & KRCW -
Kevin Camp
March 14, 2014 at 6:17 pm in reply to: perfectly smoothed video… frame blending? Denoise with look ahead, behind? Something else?here’s a few things i might try, either by themselves or in some combination:
- if possible, work in a larger comp, then drop that into the final size comp and scale down.
- crank up the shutter angle in the comp settings (advanced tab) and enable motion blur for the layers.
- for frame blending, i’d try taking a rendered version of what you have, and then using cc time blend, which is much faster than other similar effect like echo, widetime, etc… it’s a little quirky in that you set the amount of frames to blend by a percentage that is based on the size of cached frames. but the short of it is, use the smallest percentage needed to smooth out the jitter.
- blurs (as dave mentioned), since the motion is a fly/zoom, you might take a look at a radial zoom blur like fast radial blur.
Kevin Camp
Art Director
KCPQ, KZJO & KRCW -
Kevin Camp
March 11, 2014 at 4:53 pm in reply to: Using a sum of the Alpha Channel of all frames as a Maskthis may do what you need…
create a new solid that is a color that will stand out against the background color of the comp — white may be just fine.
make sure it is at the top of the comp, make sure ‘modes’ is visible in the time line and then click the checkbox under the ‘T’ mode. this will make that solid take on the transparency, or alpha, of all the layers bellow it, essentially adding all the alphas.
you might also try switching the preview mode from rgb to rgb straight or alpha. to do this, at the bottom of the preview window, simply click the ‘show channels’ option (looks like 3 rgb circles) and choose ‘alpha’ or ‘rgb straight’
Kevin Camp
Art Director
KCPQ, KZJO & KRCW