Forum Replies Created

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  • Kevin Camp

    December 5, 2015 at 1:04 am in reply to: Specs for Mac Pro using AE

    you won’t see a huge performance boost from the new mac pro compared to the mac that you currently have. at least not from a processing viewpoint. and with a new mac pro you will also be buying 2 fairly expensive graphics cards that after effects will not make much use of…

    from the sounds of it, your biggest enemy may be ram… 900 layers is a lot to hold in memory.

    the new mac pro’s ssd may improve render times by giving you a significantly faster disk caching. however you could probably outfit your current mac pro with a ssd or two that could give you a similar performance boost for a fraction of the cost of a new mac pro (which isn’t really new anymore, they came out in 2013 and haven’t been updated since).

    here’s alink to some benchmarks comparing a ssd upgrade for a 2009 mac pro with the ssd performance of a new mac pro:

    https://barefeats.com/hard200.html

    i’m not endorsing the product, i’ve not used it, but it does look promising.

    i would do some more research, and hopefully others can give more input, but that’s my 2-cents.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • Kevin Camp

    November 18, 2015 at 9:12 pm in reply to: random jump cut with variable length cross-dissolves

    i don’t think it would be possible with a single layer, since you couldn’t cross fade with just on layer…

    you might be able to use dan’s expression on the footage layer, then duplicate that layer and rig up the opacity of the top footage layer to fade-in/out with every other random segment.

    that would be some work, and it still wouldn’t give you the random durations for the segments.

    it would be faster to simply set random in/out points for your footage layer (duplicating each time) and then use the keyframe assistant>sequence layers (choosing to overlap and dissolve top layer)

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • Kevin Camp

    November 18, 2015 at 7:47 pm in reply to: Jerky scrolling credits

    nope… it sounds like the issue is how fast they are scrolling.

    if time is fixed, then the only option is to try making the credits shorter (reducing the vertical length/height) so they can scroll slower over the fixed duration.

    try reducing the font size and line spacing to decrease the vertical hight of the roll. possibly try a font with a lower profile (i.e., extended font).

    if you have lowercase letters, you can usually decrease space needed between lines by using only uppercase.

    possibly use more columns for names. anything to shorten up the credit roll height.

    or ditch the scroll and do them in pages, transitioning quickly from one page to the next.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • Kevin Camp

    November 17, 2015 at 12:31 am in reply to: Color-Blindness challenge!

    i think viewing the different color channel is a great way for you to try to visually match up the colors you see to the ‘normal’ spectrum.

    an effect i would try using to modify the colors is the hue/saturations effect.

    you can use the channel control to try and isolate various color groups (reds, yellows, greens, etc.) and then modify the hue, saturation and lightness of that group.

    you can also adjust how wide or narrow the group is with the little handles bellow the color range graph.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • Kevin Camp

    November 16, 2015 at 10:59 pm in reply to: Sinc Math.Sin() with the Wave Warp Effect

    it should work as Kalle described, but the actual phase value is likely dependent on the comp size, so just scrub the phase value until the wave lines up with the center of the circle, and it should follow the wave after that.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • Kevin Camp

    November 16, 2015 at 9:07 pm in reply to: Jerky scrolling credits

    you’ll want to slow down the credit roll… roughly by a factor of 3 (since 75 fps looks good).

    that means if your credit roll takes 1 minute, it will need to take 3.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • you could use a wiggle() expression on one of your firefly layers, but tie the wiggle amount to a slider and keyframe the slider to go from 0, to some amount, then back to 0.

    add a slider to your firefly and keyframe it to go from 0 to 500 to 0.

    add an expression to the firefly’s position property and add this expression:

    amount = effect(“Slider Control”)(“Slider”);
    wiggle(1,amount)

    the layer should go from static to flying about and then back to static, resting in the same place that it started.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • actually, creating a looping particle system is very easy. search the cow’s ae tutorials for ‘looping particle’ for a straight forward tutorial.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • Kevin Camp

    November 5, 2015 at 12:56 am in reply to: Limitless Falling Letters Effect!

    you could get close with cc particle world too.

    like particular, you ‘d create a custom particle comp with all the letters (one frame for each letter), but make sure it’s it a square comp

    then in the main comp, you’d add cc particle world and set the particle to textured square or textured quad polygon and then from the texture property that shows up, select you letters comp and set the text sure time to birth.

    then you just need to play with the producer settings to make them rain down…

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • Kevin Camp

    November 5, 2015 at 12:47 am in reply to: Scaling the value of keyframes?

    you could try an expression like:

    value * 2

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

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