Forum Replies Created

Page 58 of 597
  • if you were looking to make that diamond texture in ae, you might be able to get something close using the cell pattern and cc glass effects.

    • create a comp, add a new solid and add the cell pattern effect
    • for starters, set the cell pattern to ‘crystals’ and animate the evolutions, you can also adjust the disperse and size properties as needed. note you can use the ‘cycle evolutions’ option in the evolution settings to create a loop, which can be handy if you want to render this out to use as a texture in element 3d.
    • then drop that comp into a new comp.
    • if you have footage or an image that you can use as a reflection map, add that, if not, create a new solid and add fractal noise, defaults are fine, you can make adjustments later.
    • to that layer add cc glass and set the surface>bump map layer to be the cell pattern comp, decrease the softness (start around zero), increase the displacement (start around max value) and adjust the height property to get something that starts to resemble the crystal shapes in your example.
    • adding the glow effect would help too
    • you could also add a levels or curves effect prior to the cc glass effect to get control of the values in the texture that is reflects in the cc glass effect.

    It won’t be the same as your example, but it may be close enough for you to use as a texture map in e3d.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • Kevin Camp

    February 29, 2016 at 6:44 pm in reply to: Star Particle Shockwave 3D

    a few things to try:

    • make sure the producer radius is 0 for all axis (this means all the particles will start from exactly the same point)
    • keyframe the birth rate start and stop over just a frame or two (like 500 particles for the first frame, then 0 on the next)
    • adding some resistance in the physics settings seems to help too

    also setting the physics animation type from explosive to cone axis and increasing the ‘extra’ to 2 (or any multiple of 2) gives the system more sphere-like appearance, closure to your example.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • Kevin Camp

    February 26, 2016 at 8:46 pm in reply to: Stabilizing a panned shot – getting frustrated 🙁

    you can also choose to just stabilize the y-axis, leaving the horizontal movement of the pan intact (unless you were also trying to smooth horizontal movement).

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • the most common way would be to move the cti to 8 seconds in the timeline and then type the ‘n’ key.

    or, when you render, click the render settings, click ‘custom’ in the lower-rightish and set :08.00 as the end…. but that’s a lot of clicks

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • Kevin Camp

    February 25, 2016 at 7:00 pm in reply to: Star Particle Shockwave 3D

    try cc particle world.

    for the ring explosion, try setting the physics>Animation to ‘jet sideways’ to make the particles explode outwards in a disc-like pattern. and you’ll probably want to set the particle type to ‘faded sphere’ and set the particle>transfer mode to ‘add’.

    you’ll want to tweak velocity and extra in the physics settings, and set gravity to 0.

    and in the article settings set the size and color properties.

    then it’s a matter of key framing the birthrate to produce a very high number of particles, then fairly abruptly go to 0, and you should start to get close.

    you can create the spherical burst in a similar way, but set the physics>animation to ‘explosive’ (and gravity to 0).

    also, enable motion blur for the layer and the preview to start to get streaks (you can also go into the comp settings>advanced tab and increase the shutter angle to increase the streak effect). adding an effect like echo, and setting the echo time to very low settings (try starting with -.01) and increasing the number of echoes will help to increase streak length.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • Kevin Camp

    February 22, 2016 at 4:44 pm in reply to: Let’s discuss how the hell this video works

    you’d want to look into tracking jib, something like this:

    https://www.youtube.com/watch?v=81FHGRxk1n0

    and a lot of practice.

    you could look into a dslr steadicam rig: https://www.youtube.com/watch?v=Vhuo82QBPpE (and a lot of practice), though the opening shot would be difficult with a steadicam.

    also, your example was likely shot in one continuous take, so there is a lot of planning and directing going on to get people in and out of the shot as the camera continues to roll.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

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  • have you looked at the rendered file in ae?

    it looks like the screen shot you posted was from premiere, and it could be that premiere is trying to deinterlace progressive, which would look bad.

    if the rendered file looks good in ae, then you may need to find a premiere setting to have it not deinterlace

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • Kevin Camp

    February 19, 2016 at 10:59 pm in reply to: Mac OSX Dock Genie Effect

    i would try mesh warp. just set the rows and columns to 1, then animation the corners by key framing the ‘distortion mesh’ property.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • particular can definitely do it (you can create a rectangular emitter, or select any 3d layer as an emitter, and particles will emit from the layer’s opaque alpha areas).

    i can’t think of any way to trick particle world into doing that.

    particle playground can, but it’s not a 3d particle system, has a rather steep learning curve, and it renders quite slowly.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

  • I have’t seen that before, but i would be useful…

    you also have two other options. rather than dragging horizontally, you can drag vertically, which might give you more room to drag. but I will usually hold the shift key when dragging which causes the value to change by increments of 10 rather than 1 — holding the command key will do increments of .1, if you ever need fine adjustment control.

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

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