Kevin Camp
Forum Replies Created
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it wouldn’t be opengl related… mac cs3 doesn’t support opengl yet (neither ppc or intel versions).
it doesn’t surprise me though, adobe’s ppc development has laggeed thier x86 development for many years now… i’m sure they’re hoping to not need a ppc version for cs4.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
i’m sure it can also be done with many layers and an expression for position and rotation.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
card dance would probably work….
it will divide your layer into a grid. you can use a reflective gradient for a smooth z positioning of the ‘cards’ and another linear gradient for y smooth rotation of the ‘cards.’ and you can use a comp camera to fly around it.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
i’m not familiar with scanline matte… but, since you used the interpret footage settings, you can also try enabling frame blending for the comp and clicking the frameblending box for the footage layer (there are two settings, frame mix and pixel motion; pixel motion is usually better, but takes longer to render)
what frame blending will do is take image data from the field that you are not seeing (since you are setting ae to separate fields) and blend it with the other frames. this may help smooth somethings out.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
also, is your cs3 the full version or the beta… opengl is not enabled in the beta vresion.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
which effects did you apply? and how did you deinterlace?
if you used the interpret footage settings to separate fields, try choosing the preserve edges option (or if you have that checked, uncheck it) and see if that helps.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
when shooting there are a few things to consider…
you would normally like to have the shutter speed to be about half of your frame rate, so when you deinterlace your footage the amount of motion blur will be close to what you would get with a normal shutter angle in film.
also, you may want to consider shooting with a rather shallow depth of field. this is fairly common in film when to get a higher quality (less grainy) image you need to use a slower film and need to open the apperature more to compensate. you can’t get a slower tape, but you can get neutral density filters to allow you to maintain a slow shutter speed and a wide apperature.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
yep, i’m pretty sure that was it….
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
have you imported the footage back into ae and gone frame by frame to see if you have duplicate frames and if they occur at regular intervals (like every 5 frames)?
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
it’s probably easiest to work in a square pixel aspect ratio in photoshop, ae handles the conversion to non-square quite well. so if you want your images to fill the screen, 720×540 would be a good size to work in. you can make them larger if you wanted to pan, zoom, etc. the images in ae.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW